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We had the pleasure of chatting with the creator behind Lifelong! Be sure to check out the games Steam page HERE and give them your support!
Tell us about your game?
Lifelong is a first-person exploration and puzzle-solving game. Lifelong is a surreal world full of strange beings! It’s a fantastic universe that traps you in mindless offices. It’s a world of the absurd, of metaphor and stupefaction, in the service of an incisive tone that criticizes the contemporary workplace. You play the role of an employee named Marcel Dämlich, enslaved by the most vile company in the industry: Scopesoft. When you’re just an ordinary subordinate, a remote control with incredible powers is mistakenly left on your desk. Your manager asks you to return it immediately – but this is your chance to escape!
What inspires your work?
Lifelong is a homage to the light and scenography of German Expressionist films and theater, with its contrasting black and white and use of spaces of exaggerated or crushed proportions to emphasize emotion and feeling. But of course there’s also video games. The idea for the black and white aesthetic of Lifelong came from my admiration for what Lucas Pope did with Return of the Obra Dinn. It was a technical challenge to reproduce this particular shader. I experimented a lot before finding the right balance between contrasts and textures, to avoid the image becoming too confusing.
Goals for your game?
My goal is to finish it and market it on Steam by the end of 2026. Sell enough copies to be able to continue creating other projects, and the bonus objective would be for the game to stimulate reflection on contemporary wage labor and the violence it can produce on people.
Advice to new devs?
Playtest your game as often as possible, make as many iterations as possible! If it’s your first game and you’re a solo dev, the road may be long and difficult (especially morally), but don’t forget that you’ll keep progressing throughout this development period. Yes, don’t hesitate to communicate about your project, even if it’s very early in the development process. You’ll find that the indie game and solo dev community is incredibly supportive, with good advice and essential moral support that I can only recommend.
What inspired you to start making games?
Great question, I’ve been a gamer since I was a kid. If I go back far enough in my memories I think the trigger was when I played the game pokemon red and blue in primary school. The game had such an impact on me that I remember quite clearly that, on my school guidance forms, when I asked the question “What do you want to be when you grow up”, my answer was a video game designer. I kind of gave up on the idea of working in the industry when I was in high school, due to a difficult education, and it wasn’t until I managed to get into a video game course at university that I really started making games.
Where can folks support your work?
You can support me and follow my work on social networks, Twitter, Bluesky, Instagram. If you’re interested in the project, you can Wishlist it on Steam.
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The post We Interviewed the Creator of “Lifelong” appeared first on All Ages of Geek.
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