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Did you release one of the Great Old Ones into this world from the Far Realm? Get lost in mystical woods until you met a creature made of leaves and bark, smelling of sweet sap and offering sweeter deals? Have you recently become best friends with a unicorn? Whatever the specifics, if you’re reading this, you’re a warlock on an adventure, and it’s time for some magic items.
Here are a few of our favorite magic items for the warlock class. If you’d like to add something to your character sheet, visit the D&D Beyond marketplace to pick it up. It can also be shared with you by a friend or Dungeon Master with a Master-tier subscription.
- Amethyst lodestone
- Rod of the pact keeper
- Bell branch
- Dark shard amulet
- Hunter’s coat
- Ring of shooting stars
- Staff of power
- Talking doll
- Voyager staff
- Wand of fireballs / wand of lightning bolts
Dungeon Masters’ Discretion
Some of these items may not exist in your DM’s setting. If you’re interested in one of the items listed below, discuss this with your DM. However, keep in mind that there are many reasons why they might not permit certain magic items in their campaign.
Top 10 Magic Items for Warlocks
1. Amethyst Lodestone
Wondrous Item, very rare (requires attunement)
Starting with what your DM might deem the most difficult item on this list to find, the amethyst lodestone is a fist-sized rock infused with an amethyst dragon’s ability to manipulate gravity. While carrying the lodestone, it grants you advantage on Strength saving throws.
The lodestone holds 6 charges. For one charge, you can use your bonus action to fly (equal to your walking speed) for 10 minutes, during which you can hover. Unfortunately, while the fly spell gives you a faster flying speed, it also costs one of your precious few spell slots and requires concentration.
If you prefer to move an opponent around the battlefield, use the lodestone’s Gravitational Thrust ability. You can attempt to push a target 20 feet in a direction of your choice. Lastly, you can expend 3 charges to cast reverse gravity from the lodestone, a spell not normally accessible to the warlock.
2. Rod of the Pact Keeper
Rod, varies (requires attunement by a warlock)
But the rod of the pact keeper has one other benefit. Once per long rest and as an action, you can restore one warlock spell slot. With as few slots as you’re getting, this effect can tip the balance of an encounter.
3. Bell Branch
Wondrous Item, rare (requires attunement by a druid or warlock)
The branch, which you can use as your spellcasting focus, holds three charges. As a bonus action, you can expend one of these charges to detect aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. Constructs are a beneficial inclusion since other spells like detect evil and good will otherwise miss them. They also might be hiding in plain sight, motionless, indistinguishable from an inanimate statue. The bell branch won’t tell you precisely where such creatures are, but it will indicate which types of creatures are present. If you don’t like what you hear, use your action to expend another of the branch’s charges and cast protection from evil and good on yourself or an ally.
4. Dark Shard Amulet
Wondrous Item, common (requires attunement by a warlock)
5. Hunter’s Coat
Armor (leather), very rare (requires attunement)
6. Ring of Shooting Stars
Ring, very rare (requires attunement)
A beautiful silver ring embedded with blue and purple stones, the ring of shooting stars is full of tricks not otherwise available to the warlock—or anyone else, in some cases.
Without costing any of its 6 charges, this ring allows you to cast dancing lights and light at will while in dim light or darkness. In addition, for one charge, you can cast faerie fire from the ring, a spell not normally available to warlocks unless they serve an Archfey patron.
But the ring is most famous for its more evocative abilities: Ball Lightning and Shooting Stars. These powerful magical effects allow you to create spheres of lightning that damage nearby enemies or hurl fire damage onto all creatures within an area.
The warlock, with its limited spell list and few spell slots, benefits significantly from this magic item.
7. Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
As has been said before, here and elsewhere, warlocks love items that expand their spell list or increase the number of spells they can cast per day. The staff of power, a classically powerful magic item, does both in spades.
While attuned to this staff, you gain a +2 bonus to attack and damage rolls made with it, as well as your Armor Class, saving throws, and spell attack rolls. In addition, the staff has 20 charges, which can be used to fuel various spells. Several of these are not normally available to the warlock, including globe of invulnerability, magic missile, and wall of force.
While this item is powerful enough to be clearly valuable for any caster that can attune to it, the warlock benefits most.
8. Talking Doll
Wondrous Item, common (requires attunement)
Not every warlock embraces the “creepy” trope, but if your warlock delights in frightening friend and foe alike, then look no further than the talking doll. You can teach the doll up to six phrases, each phrase up to six words long, and you set a condition that must occur within 5 feet of the doll for it to speak each phrase. You can put this to practical use, delivering it to someone with recorded instructions regarding a future meeting, with programmed answers to common questions such as “When?” or “Where?” Alternatively, terrify your enemies or (lovingly) prank your allies! Perhaps your DM will give you inspiration if you can manage to do so with the same phrase.
9. Voyager Staff
Staff, very rare (requires attunement by a spellcaster)
While there are many great choices among the available staffs and wands, the voyager staff boasts a well-rounded spell list, useful in exploration, utility, and combat.
Use passwall to maneuver the party through a dungeon, or outright teleport the party to your destination. Misty step your way around the battlefield and blink in and out of range of your enemies’ magic. And if all that fails? Well, you can always banish your troubles away.
The voyager staff also provides excellent opportunities to flavor spells that you might not have otherwise been able to cast at all. For example, what does it look like when your Archfey warlock teleports the party or when your dao warlock uses passwall?
10. Wand of Fireballs / Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
If you prefer to upcast a spell rather than cast it multiple times, these wands allow you to spend additional charges when casting. So, go ahead, kick off the first round of combat by rolling 14d6 damage.
Building a Warlock
Now that you’ve got a few magic items to use when you aren’t eldritch blasting, it’s time to head over to the character builder and get started on that warlock! I’m sure they’ll be everyone’s favorite little arcane dealmaker in no time.
Damen Cook (@damen_joseph) is a lifelong fantasy reader, writer, and gamer. If he woke up tomorrow in Faerun, he would bolt through the nearest fey crossing and drink from every stream and eat fruit from every tree in the Feywild until he found that sweet, sweet wild magic.
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