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Video: Digital Foundry’s Technical Analysis Of GoldenEye 007 On Switch

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When looking at the framerate, DF notes that the original N64 release of the game often dipped below 10 FPS, but still managed to feel playable due to the camera movement and animations. The Switch version, while aiming for 30 FPS, is inconsistent and often goes below that (unlike the Xbox version which is a consistent 30 FPS). It’s even worse in the four-player split-screen, consistently running at 20 FPS — still better than the original, at least.

DF also looks into the sound issues that many — including us — were worried about, particularly with that Nintendo tweet. Don’t worry, the gong is present in the Switch version, and the sound quality on Switch is actually pretty close to the original compared to the Xbox’s.

The controls, however, is where the Switch version does slip up. As the Switch version is a ROM based on the N64 release, unless you have an N64 Switch controller, you’re going to have to do some work to get it feeling a bit better on your Pro Controller of Joy-Cons.

Getting GoldenEye onto modern consoles must’ve been a miracle, so it’s exciting to have more option to play the game, but it’s worth taking these issues into consideration. Check out Digital Foundry’s video above for the full story on these ports.

Do you agree with Digital Foundry? Are you enjoying GoldenEye 007 on NSO regardless? Let us know!

[source twitter.com]



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