Game

This Shiba Inu comes with its own missile launcher

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There’s a great comic by Grant Morrison and Frank Quitely called We3, in which a future military weaponises animals. There’s a dog, a cat and a rabbit and the idea is that they work as a team and basically shred whatever’s in front of them, which is all fine until… well, it isn’t. We3 was running through my mind as I played the opening of Metal Dogs, a game that has a simple elevator pitch: what if dog, but with many guns?

A top-down RPG-lite shooter, Metal Dogs initially casts you as the dinky Pochi, a Shiba Inu breed that is rocking an arsenal of weapons, and lets you run into some baddies firing away before you get absolutely slaughtered by some high-level nasties. I always like games that do this: give you a glimpse of what’s to come, and emphasise the protagonist’s relative powerlessness. Not sure I enjoyed seeing Pochi splatted over the map, but you can’t have everything.

From here Metal Dogs settles into a simple rhythm of small objective-led stages which, after the first few tutorial missions, start including large boss enemies and items. Each dog has a satisfying dodge-dash, carry three weapons on its back, and use one piece of equipment, and the canine response to your commands is precise.

A dog fighting some tanks.

(Image credit: 24Frame)

Initially Metal Dogs doesn’t impress: the first four or five stages all basically involve shooting away at ants and plants with the equivalent of peashooters. It also tosses in a couple of enemies that are possible to take down but overpowered: there’s a persistent levelling system that chugs along in the background, distinct from the upgradeable gear.

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