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Voice of Cards: The Isle Dragon Roars was officially announced today, and the demo is now available at PlayStation Store.
The full game will release digitally on PS4 on October 28, but what’s the deal with this unique card-based RPG from Square Enix? Here’s everything you need to know.
Loads of talent behind the scenes
Fans of NieR and Drakengard rejoice! Creative talent from both of these beloved series have come together to create a brand-new tabletop-style RPG. The talent behind Voice of Cards: The Isle Dragon Roars includes Creative Director Yoko Taro (Drakengard series, NieR series), Executive Producer Yosuke Saito (NieR series) and Music Director Keiichi Okabe (Drakengard 3, NieR series), as well as Character Designer Kimihiko Fujisaka (Drakengard series).
An exciting new story at the heart of the game
In Voice of Cards: The Isle Dragon Roars, the Game Master (voiced in English by Todd Haberkorn) will narrate and guide players through a story set in a world shrouded with mystery. Players will join our protagonist and his companions and set off on a journey to defeat a recently reawakened Dragon that threatens the land and its people.
Throughout their journey, players will face many battles and make many choices, which can change the outcome of their quest.
More screens and character art
A club of interesting characters
Our main protagonist is a bounty hunter who hopes to secure an immense reward for slaying the dragon. He’s joined on his travels by his companions: Mar, a monster very attached to him, and Melanie, a black witch with a grudge against the Dragon.
Along the way, they will meet an array of unique characters including Wynifred of the Ivory Order and her silent soldier, Berwyn, and Heddwyn, her sage and mentor, as well as the Queen of Castle Advent, who rules over this vast land.
More character art
A mixture of elements makes gameplay shine
Every element of the game is presented through beautifully illustrated cards, from the characters you meet and the battles you face, through to the items you purchase from the armorer or the skills you acquire. As you move your avatar across the board (with terrain also depicted by cards) you’ll come face-to-face with a menagerie of monsters and must take them on in a tactical turn-based battle system using skills, weapons and the roll of the dice.
Fans eager to dive into the world of Voice of Cards: The Isle Dragon Roars can download the free demo at PlayStation Store. The demo acts as a prologue to the upcoming release and features events that unfold in the lead up to Voice of Cards: The Isle Dragon Roars, as the Ivory Order search for stolen royal treasure.
Voice of Cards: The Isle Dragon Roars will be available digitally on PS4 on October 28. Fans who pre-order the game will receive the “Golden Dragon Pattern,” which swaps the reverse card design to an original design by Kimihiko Fujisaka as well as a “Traditional Avatar,” which allows them to change the design of the game piece on the field into a traditional craftwork.
Fans of the NieR series will also be able to enjoy theming their adventure with a special bundle set, which includes the game, the Pixel Art Set DLC, and seven more DLC themed after NieR Replicant ver.1.22474487139…, including:
- Dress of the Bereft
- Emil’s Pattern
- Emil Avatar
- Emil Dice
- Grimoire Weiss Board
- Library Desk
- Devola’s Music
More DLC images
We hope you look forward to playing the game and leave you with a comment from Creative Director Yoko Taro, himself!
Hello. I’m Yoko Taro, the producer of Voice of Cards. That’s a lie. Creative director is my real job title. The job of a creative director is to have younger members create lots of different things and then say things like, “that’s pretty good, isn’t it?”, while sitting back on a cushy sofa, but recently, I don’t really get a chance to sit on that sofa. It’s all because of this work. Work is loathsome, work is loathsome, work is loathsome!! The fact that I’m in this situation at all is entirely the fault of Kimihiko Fujisaka, who creates the illustrations for this game. No, doing things like talking about members of the dev team is so inside-joke-like, which I really hate, but I just can’t go without sharing this one story, so please hear me out. A few summers ago, I visited the home of Fujisaka-san, who lives overseas. The place? Hawaii. Fancy, upscale apartment, wonderful pool, amazing nature… a mansion worthy of being lived in by someone who’s made it in life. No, I’m usually joking around all the time when I’m writing these, but it’s true. I’m dead serious. The lifestyle of a celebrity, enough to dazzle the eye. Fujisaka-san and I worked together on a project called Drakengard. We were supposed to be kindred spirits aspiring towards the same dreams… and yet, why? Where was it that the disparity between us grew so wide? I ground my teeth in frustration, so much so that I ended up getting two canker sores as a result. Six months after leaving my oral health in shambles, I received an email from Fujisaka-san out of the blue. What was written there was… oh, now that I think of it, I’ve just remembered that I was told, “Please provide a comment in about 500-600 characters,” by Square Enix, who is releasing this game. It seems that once again, I’ve worked too much. Please allow me to tell the rest of this story at a different opportunity, somewhere else. Until we meet again.
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