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BY: Rachel H.
Electronic Arts (EA), one of the largest video game publishers, prides itself on the diversity and realism in its Sims series. However, a glaring omission casts a shadow over their claim of inclusivity—Sims 4 still lacks wheelchair accessibility. Despite numerous updates and expansions that have enriched the game since its release in 2014, a significant portion of the population continues to be conspicuously absent from the Sims’ virtual world.
The issue is not just a minor oversight; it is a significant failure that impacts players who use wheelchairs and seek representation in one of the world’s most beloved life simulation games. The community’s frustration is growing, as seen in forums and social media, where players express their dismay and disappointment over the continuous exclusion.
The speculation among fans is that the challenge of animating wheelchairs is what keeps EA from including them. However, this argument holds little weight when considering the company’s vast resources. EA boasts revenues in the billions and has developed highly complex games that showcase their capability to tackle intricate animations and scenarios. Given this context, the absence of wheelchairs is not just a technical issue; it’s a matter of priority.
It is crucial to recognize that inclusivity involves representing all facets of human experience, including disability. Wheelchair users play video games too, and they deserve to see themselves in the games they love.
EA and The Sims team need to address this issue head-on. The community has been vocal, the need is clear, and the resources are undoubtedly available. It’s time for The Sims to truly embrace inclusivity by adding wheelchairs to the game. Anything less is a disservice to its fans and a poor reflection on EA’s commitment to diversity and realism.
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