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Star Wars Galaxies devs discuss why it died

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I love a GDC postmortem, with the Fallout and Diablo breakdowns as classic examples of the form. The latest from this year’s all-digital GDC put Star Wars Galaxies on the slab so creative director Raph Koster and executive producer Richard Vogel could dissect what went wrong with the infamous MMO. As the opening crawl put it, “This is the story of the worst game to become a classic, and of the most infamous patch in videogame history.”

Star Wars: Galaxies may be fondly remembered today for its crafting, player-driven economy, house-customizing, dancing, and focus on relatively ordinary characters, but at launch it was a disaster. As Koster and Vogel tell it, a lot of that came down to how rushed it was, with the developers’ request for an extra six months before launch being reduced to a single month of crunch.

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