TTRPG

Spotlight Cube Series – Ravnica Cube

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I’m Usman, the designer of Ravnica Cube. I’ve been playing Magic since 1994—when you could get easily grab Fallen Empires packs just about anywhere. I’ve been deep in the trenches of cube design for over a decade, creating my first cube in 2009. I was the first cube writer to regularly write about Cube and started writing about Cube in 2010 for Quiet Speculation, Star City Games, and at my current home CoolStuffInc. I’ve also been podcasting about Cube with my friend Anthony since 2010—our initial episode spotlighted Stoneforge Mystic and why people should play it more often, and we’ve been #blessed to have several card preview episodes, including one for Dragon’s Rage Channeler! (I’ve provided links to my written content in my Linktree at the end of the article, as well as a card list for Ravnica Cube.)

I’ve generally been the type to challenge cube design orthodoxy (arguably more so in my youth), and this cube is one that’s different from the norm.

While the context of Cube is, for many, defined within the context of Magic Online‘s Legacy Cube and Vintage Cube, this cube is more akin to the roots of Cube, and how the roots of Cube initially started with a high multicolor focus. Because of the constraints of the cube (making it mostly Ravnica with some Plane-generic cards to fill in the holes), it’s closer to a Masters set than what many people think of with Cube, albeit with modern cube design theory in mind.

This cube is a 540-card cube that focuses more on multicolor than the average cube, with more lands and smaller WUBRG and artifact sections. While it does not have the Ravnica signets, there’s artifact ramp with the Keyrune cycle, Chromatic Lantern, Prophetic Prism, and more!

And while it isn’t comprised solely of cards from Ravnica, most of the cards are, and the non-Ravnica cards make sense within the context of the Plane, and you wouldn’t bat an eye seeing one in a Ravnica-themed set. Because the power level is closer to a Masters set than your normal cube, I’ve opted not to include some of the more powerful cards from the block that can take over a game by themselves, like Hydroid Krasis or some of the extremely powerful, punishing cards, like Teferi, Time Raveler.

Lands!

The Plane of Ravnica is lush with mana! In many non-restricted cubes, the fetch-dual mana base is generally a given, because they help to unlock mana costs so easily.

In this cube, I’ve not included the Onslaught and Zendikar fetch lands, but I’ve included a myriad of dual lands, including Ravnica‘s shock lands and a bevy of other multicolor-producing lands and some other miscellaneous utility lands.

Although this cube doesn’t have the tried-and-true fetch-dual mana bases, this cube has more mana-producing lands than the average cube. Play those spells!

Since I’m able to utilize more multicolor cards than the average cube (about 200 of the cards are multicolor, hybrid included, but 135 without hybrid included, which is no slouch), I utilized the multicolor slots to help guide the direction of the color pairs, although you certainly are by no means obligated to play the color pairs and triads in that manner.

Boros

For much of the life of the Boros Legion’s history in Magic, it was centered around combat—attacking in legions, and looking for a wide board to take down the opponent quickly. In Ravnica Cube, Boros plays similarly, using the color pair’s aggression to push through damage with wide boards of aggressive creatures.

Cards like Deafening Clarion are more for other colors to splash, but much of the rest of the color pair plays about how you’d expect it to.

Rakdos

Rakdos plays similarly as a color pair without any cards over a mana value of 4, apart from Bedeck // Bedazzle. Black plays more of a support role with its strong removal spells, and Rakdos is mainly about playing on that axis: play cheap creatures, disrupt the opponent, and overwhelm.

While there aren’t direct Hellbent payoffs aside from the Rakdos-flavored Wheel of Misfortune, cards like Pestilent Spirit work best in Rakdos by letting your burn scale up better. Like Orzhov, it’s also able to use black’s cards that care about creatures dying, providing extra value to burn when it’s not going face.

Gruul

Gruul still loves to smash and plays the part of an aggressive midrange deck by using its larger creatures and cards that tower over smaller creatures. It goes over the top of aggressive decks while aggressively putting pressure on the slower decks of the format with cards like Gruul Spellbreaker, Earthshaker Giant, Deadbridge Goliath, and Nullhide Ferox.

To make it so that Gruul punishes one-for-one removal game plans, it’s able to use cards that emulate the “British Racing Green” archetype from John Terrill’s Cultic Cube. Although it doesn’t utilize the same cards, like Troll Ascetic, Vorapede, and Nightpack Ambusher, it has some tools like Reach of Branches, which trigger off of Stomping Grounds and the other Forest dual lands!

Izzet

The weird Izzet guild also plays similarly to how it generally plays in Ravnica: burninating creatures and drawing cards. I’ve included the many iterations of Niv-Mizzet, not only because of his vain and ever-changing nature, but to provide some strong payoffs for playing the color pair.

Dimir

Dimir’s role in this cube is similar to how it plays from most Planes, as a controlling color pair that utilizes black’s strong removal package and blue’s instant-speed card draw. It can play a Draw-Go style game that plays whatever it can as removal, or as a roadblock with upside, like Dimir Infiltrator.

Azorius

Azorius plays a few different roles in this cube, playing as a control archetype that leverages its control elements and mass removal, à la Time Wipe, but also is able to act as a tempo-style, aggro-control type of deck, using Greg Hatch’s one-time favorite Sky Hussar to leverage small bodies for card advantage, and white’s bevy of one-drops and cheap interaction to disrupt slower game plans.

Selesnya

Perennial everyman, Selesnya plays a wider midrange game than Gruul because of convoke and its payoffs for going wide. Since there aren’t as many mass-removal effects as there are in your average cube, you aren’t as punished for going wide—but be careful of those that exist! White’s token payoffs, like Divine Visitation and Song of the Worldsoul, reward you for caring about tokens as well.

Golgari

Initially, Golgari was a graveyard deck since it’s synonymous with the archetype, but it just wasn’t getting there in this environment. It wasn’t very consistent, and it had a very feast/famine style of gameplay that I wasn’t a fan of. Instead, Golgari is similar to how it plays in its non-Ravnica forms, as the archetypical midrange deck, chock-full of removal and ways to utilize the recursive black creatures if it wants a more aggressive lean. Good ol’ rock.

Simic

The counter theme that encapsulated the Simic combine wasn’t working in this environment, so it’s more of a flash color pair. if Azorius is a split identity of tempo and control, Simic is a split of tempo and ramp, with the color pair having interaction that puts out board presence while having payoffs for ramping into bigger spells.

Orzhov

Lastly, Orzhov. In cubes, it generally manifests as disruption, a supplement to control or a path for Aristocrats via sacrifice synergy. On this Plane, it plays a bit of all of those as well—cards like Humiliate, Shrieking Grotesque, and Sin Collector play to the disruptive aggro angle of the deck, but the deck also works with cards like Ogre Slumlord, Vindictive Vampire, and Malefic Scythe that reward you for creatures dying.

Mostly Green

On the Plane of Ravnica, green represents growth in various forms, and in this cube, it can be utilized to branch into other colors. It’s one of the better ways to play the five-color Niv-Mizzet Reborn decks!

Hybrids

Although the Plane of Ravnica is light on artifacts, I’ve utilized hybrids from the Ravnica blocks and various other Planes, like Shadowmoor, to bring in a lot of hybrid cards to act as the archetypal “glue” for multiple decks to use, as well as bolstering monocolor or mostly monocolor decks.

There isn’t direct payoff like Gray Merchant of Asphodel or Nykthos, Shrine to Nyx, but this cube does utilize the two-, three-, and four-cost hybrid cards to help more aggressive-leaning decks with warm bodies. Cards like Civic Saber, Bloodhall Ooze, Battle Brawler, Wandering Champion, and Conqueror’s Flail provide some incidental benefits for creatures that have multiple colors.

Don’t feel like you have to utilize both halves of a Guildmage to use one. Selesnya Guildmage is just fine with only white or green mana, although the mana fixing does help to activate those abilities in decks that may not normally be able to use them if needed.

I hope that you enjoy my spotlight cube—thanks to Wizards of the Coast for the opportunity!

Check out my links on my Linktree!

Click here for the full cube list

Card Name Color
Benevolent Bodyguard White
Boros Elite White
Dauntless Bodyguard White
Doomed Traveler White
Elite Vanguard White
Haazda Marshal White
Healer’s Hawk White
Hunted Witness White
Law-Rune Enforcer White
Selfless Savior White
Azorius Arrester White
Daring Skyjek White
Hero of Precinct One White
Precinct Captain White
Seasoned Hallowblade White
Sunhome Stalwart White
Tithe Taker White
Tomik, Distinguished Advokist White
Wandering Champion White
Martyr’s Soul White
Militia Bugler White
Orzhov Advokist White
Battle Screech White
Keeper of the Accord White
Angel of Grace White
Scion of Vitu-Ghazi White
Condemn White
Bathe in Light White
Unbreakable Formation White
Sunlance White
Council’s Judgment White
Single Combat White
Ancestral Blade White
Demotion White
Blind Obedience White
Bonds of Faith White
Pacifism White
Prison Realm White
Conclave Tribunal White
Faith’s Fetters White
Martial Law White
Divine Visitation White
Song of the Worldsoul White
Benthic Biomancer Blue
Pteramander Blue
Augur of Bolas Blue
Fblthp, the Lost Blue
Aven Eternal Blue
Drift of Phantasms Blue
Jace’s Archivist Blue
Gigantoplasm Blue
Murmuring Mystic Blue
Spark Double Blue
Sphinx of Foresight Blue
Mesmerizing Benthid Blue
Dream Eater Blue
Soul of Ravnica Blue
Narset, Parter of Veils Blue
Kasmina, Enigmatic Mentor Blue
Consider Blue
Gigadrowse Blue
Opt Blue
Quicken Blue
Rapid Hybridization Blue
Repeal Blue
Syncopate Blue
Disdainful Stroke Blue
Essence Capture Blue
Lazotep Plating Blue
Mission Briefing Blue
Muddle the Mixture Blue
Quench Blue
Radical Idea Blue
Remand Blue
Spell Rupture Blue
Telling Time Blue
Sinister Sabotage Blue
Chemister’s Insight Blue
Precognitive Perception Blue
Psychic Spiral Blue
Callous Dismissal Blue
Shimmer of Possibility Blue
Clear the Mind Blue
Compulsive Research Blue
Quasiduplicate Blue
Dream Leash Blue
Gutterbones Black
Pilfering Imp Black
Plagued Rusalka Black
Battle Brawler Black
Despoiler of Souls Black
Eternal Taskmaster Black
Lazotep Reaver Black
Orzhov Enforcer Black
Thrill-Kill Assassin Black
Midnight Reaper Black
Pestilent Spirit Black
Plaguecrafter Black
Undercity Informer Black
Vizier of the Scorpion Black
Desecration Demon Black
Keening Banshee Black
Slum Reaper Black
Spawn of Mayhem Black
Vindictive Vampire Black
Ogre Slumlord Black
Skeletal Vampire Black
The Haunt of Hightower Black
Davriel, Rogue Shadowmage Black
Darkblast Black
Devour Flesh Black
Doom Blade Black
Last Gasp Black
Liliana’s Triumph Black
Terror Black
Ultimate Price Black
Seize the Soul Black
Duress Black
Spark Harvest Black
Finale of Eternity Black
Night’s Whisper Black
Bleeding Edge Black
Cry of the Carnarium Black
Drill Bit Black
Toll of the Invasion Black
Ritual of Soot Black
Malefic Scythe Black
Dead Weight Black
Dreadhorde Invasion Black
Bloodhall Ooze Red
Fireblade Charger Red
Foundry Street Denizen Red
Frenzied Goblin Red
Goblin Banneret Red
Goblin Glory Chaser Red
Grim Initiate Red
Legion Loyalist Red
Scorched Rusalka Red
Tin Street Dodger Red
Ash Zealot Red
Firefist Striker Red
Goblin Cratermaker Red
Gore-House Chainwalker Red
Krenko’s Command Red
Guttersnipe Red
Krenko, Tin Street Kingpin Red
Legion Warboss Red
Pyrewild Shaman Red
Scab-Clan Berserker Red
Krenko, Mob Boss Red
Rubblebelt Maaka Red
Ilharg, the Raze-Boar Red
Fiendish Duo Red
Tibalt, Rakish Instigator Red
Jaya, Venerated Firemage Red
Shock Red
Abrade Red
Electrodominance Red
Heartfire Red
Jaya’s Greeting Red
Lightning Strike Red
Searing Spear Red
Char Red
Risk Factor Red
Demonfire Red
Lava Coil Red
Light Up the Stage Red
Skewer the Critics Red
Wheel of Misfortune Red
Mask of Immolation Red
Mizzium Tank Red
Seal of Fire Red
Experiment One Green
Pelt Collector Green
Wasteland Viper Green
Dryad Sophisticate Green
Gyre Sage Green
Incubation Druid Green
Kraul Harpooner Green
Paradise Druid Green
Quirion Dryad Green
Undercity Troll Green
Vinelasher Kudzu Green
Borderland Ranger Green
Carven Caryatid Green
Civic Wayfinder Green
Evolution Sage Green
Renegade Krasis Green
Selesnya Eulogist Green
Slaughterhorn Green
Beast Whisperer Green
Deadbridge Goliath Green
Nullhide Ferox Green
Penumbra Spider Green
Yeva, Nature’s Herald Green
Conclave Naturalists Green
Indrik Stomphowler Green
Mitotic Slime Green
Earthshaker Giant Green
Protean Hulk Green
End-Raze Forerunners Green
Vivien, Champion of the Wilds Green
Beast Within Green
Chord of Calling Green
Reach of Branches Green
Prey Upon Green
Farseek Green
Finale of Devastation Green
Sprouting Renewal Green
Explosive Vegetation Green
Vivid Revival Green
Planewide Celebration Green
Squirrel Sanctuary Green
Urban Utopia Green
Guardian Project Green
Judge’s Familiar White-Blue
Azorius Guildmage White-Blue
Curse of Chains White-Blue
Puresight Merrow White-Blue
Augury Adept White-Blue
Dovin, Hand of Control White-Blue
Plumeveil White-Blue
Mirrorweave White-Blue
Thistledown Liege White-Blue
Cunning Nightbonder Blue-Black
Dimir Guildmage Blue-Black
Inkfathom Infiltrator Blue-Black
Sygg, River Cutthroat Blue-Black
Nightveil Specter Blue-Black
Whisper Agent Blue-Black
Footlight Fiend Black-Red
Rakdos Cackler Black-Red
Rakdos Guildmage Black-Red
Rakdos Shred-Freak Black-Red
Ashenmoor Gouger Black-Red
Fulminator Mage Black-Red
Angrath, Captain of Chaos Black-Red
Ashenmoor Liege Black-Red
Din of the Fireherd Black-Red
Tattermunge Maniac Red-Green
Wild Cantor Red-Green
Gruul Guildmage Red-Green
Vexing Shusher Red-Green
Boggart Ram-Gang Red-Green
Boartusk Liege Red-Green
Giant Solifuge Red-Green
Samut, Tyrant Smasher Red-Green
Dryad Militant Green-White
Rhys the Redeemed Green-White
Safehold Elite Green-White
Selesnya Guildmage Green-White
Mercy Killing Green-White
Wilt-Leaf Cavaliers Green-White
Wilt-Leaf Liege Green-White
Beckon Apparition White-Black
Orzhov Guildmage White-Black
Gwyllion Hedge-Mage White-Black
Immortal Servitude White-Black
Debtors’ Knell White-Black
Blistercoil Weird Blue-Red
Frostburn Weird Blue-Red
Noggle Hedge-Mage Blue-Red
Piston-Fist Cyclops Blue-Red
Saheeli, Sublime Artificer Blue-Red
Call the Skybreaker Blue-Red
Deathrite Shaman Green-Black
Slitherhead Green-Black
Hag Hedge-Mage Green-Black
Rendclaw Trow Green-Black
Canker Abomination Green-Black
Creakwood Liege Green-Black
Sapling of Colfenor Green-Black
Gleancrawler Green-Black
Figure of Destiny Red-White
Boros Guildmage Red-White
Rise of the Hobgoblins Red-White
Boros Reckoner Red-White
Duergar Hedge-Mage Red-White
Blade Historian Red-White
Biomass Mutation Green-Blue
Cold-Eyed Selkie Green-Blue
Kiora, Behemoth Beckoner Green-Blue
Selkie Hedge-Mage Green-Blue
Snakeform Green-Blue
Spitting Image Green-Blue
Azorius Charm White-Blue
Dovin’s Veto White-Blue
Absorb White-Blue
Azorius Herald White-Blue
Azorius Keyrune White-Blue
Court Hussar White-Blue
Deputy of Detention White-Blue
Elite Guardmage White-Blue
Grand Arbiter Augustin IV White-Blue
Supreme Verdict White-Blue
Sky Hussar White-Blue
Time Wipe White-Blue
Warrant // Warden White-Blue
Dimir Charm Blue-Black
Dimir Infiltrator Blue-Black
Lazav, the Multifarious Blue-Black
Tyrant’s Scorn Blue-Black
Dimir Keyrune Blue-Black
Shadowmage Infiltrator Blue-Black
Notion Thief Blue-Black
Far // Away Blue-Black
Ribbons of Night Blue-Black
Dinrova Horror Blue-Black
Discovery // Dispersal Blue-Black
Connive // Concoct Blue-Black
Angrath’s Rampage Black-Red
Dreadbore Black-Red
Dreadhorde Butcher Black-Red
Rakdos Charm Black-Red
Rakdos Headliner Black-Red
Rix Maadi Reveler Black-Red
Squealing Devil Black-Red
Bedevil Black-Red
Judith, the Scourge Diva Black-Red
Rakdos Keyrune Black-Red
Crypt Champion Black-Red
Exava, Rakdos Blood Witch Black-Red
Carnival // Carnage Black-Red
Bedeck // Bedazzle Black-Red
Cindervines Red-Green
Domri’s Ambush Red-Green
Goblin Anarchomancer Red-Green
Gruul Charm Red-Green
Savage Twister Red-Green
Tin Street Hooligan Red-Green
Domri, Anarch of Bolas Red-Green
Gruul Keyrune Red-Green
Gruul Spellbreaker Red-Green
Rhythm of the Wild Red-Green
Ghor-Clan Rampager Red-Green
Ruric Thar, the Unbowed Red-Green
Thrash // Threat Red-Green
Selesnya Charm Green-White
Voice of Resurgence Green-White
Congregation at Dawn Green-White
Knight of Autumn Green-White
March of the Multitudes Green-White
Selesnya Keyrune Green-White
Advent of the Wurm Green-White
Glare of Subdual Green-White
Loxodon Hierarch Green-White
Tolsimir, Friend to Wolves Green-White
Trostani Discordant Green-White
Trostani’s Summoner Green-White
Assure // Assemble Green-White
Cruel Celebrant White-Black
Humiliate White-Black
Orzhov Charm White-Black
Kaya, Orzhov Usurper White-Black
Mortify White-Black
Oath of Kaya White-Black
Orzhov Keyrune White-Black
Shrieking Grotesque White-Black
Sin Collector White-Black
Teysa, Orzhov Scion White-Black
Basilica Bell-Haunt White-Black
Kaya’s Wrath White-Black
Pyrrhic Revival White-Black
Revival // Revenge White-Black
Izzet Charm Blue-Red
Electrolyze Blue-Red
Ionize Blue-Red
Izzet Keyrune Blue-Red
Crackling Drake Blue-Red
Experimental Overload Blue-Red
Fire // Ice Blue-Red
Hypersonic Dragon Blue-Red
Expansion // Explosion Blue-Red
Niv-Mizzet, Dracogenius Blue-Red
Niv-Mizzet, Parun Blue-Red
Niv-Mizzet, the Firemind Blue-Red
Nucklavee Blue-Red
Abrupt Decay Green-Black
Assassin’s Trophy Green-Black
Lotleth Troll Green-Black
Putrid Leech Green-Black
Golgari Keyrune Green-Black
Putrefy Green-Black
Varolz, the Scar-Striped Green-Black
Status // Statue Green-Black
Underrealm Lich Green-Black
Casualties of War Green-Black
Deadbridge Chant Green-Black
Izoni, Thousand-Eyed Green-Black
Aurelia’s Fury Red-White
Boros Challenger Red-White
Boros Charm Red-White
Justice Strike Red-White
Lightning Helix Red-White
Skyknight Vanguard Red-White
Boros Keyrune Red-White
Deafening Clarion Red-White
Tajic, Legion’s Edge Red-White
Aurelia, Exemplar of Justice Red-White
Bell Borca, Spectral Sergeant Red-White
Heroic Reinforcements Red-White
Integrity // Intervention Red-White
Coiling Oracle Green-Blue
Combine Chrysalis Green-Blue
Plaxmanta Green-Blue
Simic Ascendancy Green-Blue
Simic Charm Green-Blue
Bounding Krasis Green-Blue
Plaxcaster Frogling Green-Blue
Simic Keyrune Green-Blue
Frilled Mystic Green-Blue
Prime Speaker Vannifar Green-Blue
Mystic Genesis Green-Blue
Urban Evolution Green-Blue
Prime Speaker Zegana Green-Blue
Hit // Run Jund
Ghired, Conclave Exile Naya
Pure // Simple Naya
Chamber Sentry Five-Color
Niv-Mizzet Reborn Five-Color
Signal Pest Colorless
Monoskelion Colorless
Civic Saber Colorless
Conqueror’s Flail Colorless
Glass of the Guildpact Colorless
Prophetic Prism Colorless
Sword of the Animist Colorless
Chromatic Lantern Colorless
Heirloom Blade Colorless
Heraldic Banner Colorless
Bottled Cloister Colorless
Tome of the Guildpact Colorless
Sphinx of the Guildpact Five-Color
Adarkar Wastes Land
Azorius Chancery Land
Celestial Colonnade Land
Deserted Beach Land
Glacial Fortress Land
Hallowed Fountain Land
Hengegate Pathway Land
Mystic Gate Land
Seachrome Coast Land
Clearwater Pathway Land
Creeping Tar Pit Land
Darkslick Shores Land
Dimir Aqueduct Land
Drowned Catacomb Land
Shipwreck Marsh Land
Sunken Ruins Land
Underground River Land
Watery Grave Land
Blackcleave Cliffs Land
Blightstep Pathway Land
Blood Crypt Land
Dragonskull Summit Land
Graven Cairns Land
Haunted Ridge Land
Lavaclaw Reaches Land
Rakdos Carnarium Land
Sulfurous Springs Land
Copperline Gorge Land
Cragcrown Pathway Land
Fire-Lit Thicket Land
Gruul Turf Land
Karplusan Forest Land
Raging Ravine Land
Rockfall Vale Land
Rootbound Crag Land
Skarrg, the Rage Pits Land
Stomping Ground Land
Branchloft Pathway Land
Brushland Land
Overgrown Farmland Land
Razorverge Thicket Land
Selesnya Sanctuary Land
Stirring Wildwood Land
Sunpetal Grove Land
Temple Garden Land
Vitu-Ghazi, the City-Tree Land
Wooded Bastion Land
Brightclimb Pathway Land
Caves of Koilos Land
Concealed Courtyard Land
Fetid Heath Land
Godless Shrine Land
Isolated Chapel Land
Orzhov Basilica Land
Shambling Vent Land
Shattered Sanctum Land
Cascade Bluffs Land
Izzet Boilerworks Land
Riverglide Pathway Land
Shivan Reef Land
Spirebluff Canal Land
Steam Vents Land
Stormcarved Coast Land
Sulfur Falls Land
Wandering Fumarole Land
Blooming Marsh Land
Darkbore Pathway Land
Deathcap Glade Land
Golgari Rot Farm Land
Hissing Quagmire Land
Llanowar Wastes Land
Overgrown Tomb Land
Twilight Mire Land
Woodland Cemetery Land
Battlefield Forge Land
Boros Garrison Land
Clifftop Retreat Land
Inspiring Vantage Land
Needle Spires Land
Needleverge Pathway Land
Rugged Prairie Land
Sacred Foundry Land
Sundown Pass Land
Barkchannel Pathway Land
Botanical Sanctum Land
Breeding Pool Land
Dreamroot Cascade Land
Flooded Grove Land
Hinterland Harbor Land
Lumbering Falls Land
Simic Growth Chamber Land
Yavimaya Coast Land
Blast Zone Land
Ghost Quarter Land
Guildmages’ Forum Land
Karn’s Bastion Land
Mana Confluence Land
Mobilized District Land
Mutavault Land
Pillar of the Paruns Land
Rogue’s Passage Land
Thespian’s Stage Land
Vivid Crag Land
Vivid Creek Land
Vivid Grove Land
Vivid Marsh Land
Vivid Meadow Land



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