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Often a game can feel frustrating because you can’t make decisions that you want to. I had this initially with Song Of Farca. It almost kept me from playing it further, until I came back at it with a different attitude instead, thanks to a few conversations I’ve had lately about player choice versus narrative.
You play as Izy Song, a hacking-based private investigator in a fictional, dystopian island in the near future. And she’s kind of a fool.
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