Game

Soapbox: Tony Hawk’s Underground 2 Was The Basis For My Taste In Music

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Tony Hawk And Bam Margera
Image: Activision

The year was 2005. iPods were the hot thing, YouTube had just been launched, Twitter didn’t exist yet, and the words “podcast” and “social media” had only just been added to the dictionary. It was, in short, a great time to be a kid, as well as the nexus point of many of our modern everyday experiences, like being able to listen to music wherever you are, or watching videos of some guy at the zoo whenever you fancy.

It was also the year that I played a lot of Tony Hawk’s Underground 2. The game originally came out for GameCube and Game Boy Advance (and other non-Nintendo platforms) in 2004, but the PSP version — the one my brother was gifted, and which I promptly claimed for my own — came out the following year on Universal Media Disc, a format which turned out to not be so “universal” after all.

Was it a good skateboarding game? I have no idea, really. Metacritic says yes, and at the time of writing Nintendo Life readers rank it in eighth place on our Best Tony Hawk Games Of All Time list, but I pretty much played that game as a moving-around simulator with a fantastic soundtrack. Sure, I’d pull an ollie or a kickflip every now and again, and I really enjoyed grinding on just about any 90-degree angle available to me, but I was in it for the jams — and I still am.



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