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Preparing a Casino Heist in D&D? Follow These 4 Steps! – Posts

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Planning a heist in Dungeons & Dragons is a challenging and exciting task for players to flex their strategic thinking. Their goal cannot be accomplished by force, so they’ll need to think outside the box to succeed. 

While banks, dragon lairs, and even the Underdark can make for effective environments for these adventures, casinos might just be the perfect setting for a high-stakes heist full of twists and turns. Casinos are full of valuables, usually open to the public, and brimming with security. They also provide plenty of scenarios in which a heist could take place, like a high roller card tournament or events that cater to well-to-do nobles.

In this article, we explore steps you can take to ensure your casino heist goes off without a hitch:

  1. Lay Out the Basics of Your Heist
  2. Map Your Casino
  3. Prepare Your D&D Casino Games
  4. Create Your Complications

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If you’re looking to run a heist adventure, Keys from the Golden Vault contains 13 heist-centric missions that range from levels 1-11. These missions can be run as a standalone adventure, slotted into your current campaign, or strung together for an episodic campaign of non-stop heist action!

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1. Lay Out the Basics of Your Heist

A bustling casino scene displaying gamblers, brawlers, and patrons

Few environments will be as fun to plan as a fantasy casino. But, with so many interesting aspects to lay out, where will you start? Here are some questions you should ask yourself when coming up with the idea for your gambling joint:

2. Map Your Casino

A group of adventurers study a map

Some groups like battlemaps, while others prefer theater of the mind. For heist adventures, having a map that players can use to plan their heist is crucial for helping them make meaningful choices about their upcoming mission. 

That said, the player version of the map shouldn’t contain all of the casino’s secrets. It doesn’t even need to be 100% accurate. Depending on the source the characters got the intel from, some information could be out of date or faulty, which helps make interesting twists when the players realize they’ll have to change their plan on the fly.

A DM-specific map will also be a useful guide when you need to quickly reference a location’s features during play. In heist adventures, DMs will have plenty of things they need to keep in mind. Your DM map could contain things not visible on the player map, like:

If you’re not planning on using these maps as a battlemap, don’t worry about getting bogged down in details like exact distances. A quick sketch with icons and notations will certainly suffice.

3. Prepare Your D&D Casino Games

A patron reveals her cards in a three-dragon ante game

You can’t run a casino heist without giving your players the opportunity to gamble away their gold. Here are some quick and fun games you can play that will help immerse your players in the casino setting:

Three-Dragon Ante

Making an appearance in several books such as Waterdeep: Dragon HeistBaldur’s Gate: Descent Into Avernus, and Tomb of Annihilation, Three-Dragon Ante is one of the most popular card games in the Forgotten Realms.  

While you can purchase a real Three-Dragon Ante card set, The Stygian Gambit adventure in Keys from the Golden Vault contains rules for running the game with dice, as well as other games of chance you can include in your casino:

Step 1. Randomly determine which participant is the dealer.

Step 2. Each participant (including the dealer) places their opening bet, then rolls five d12s to determine their hand, keeping these die rolls hidden from the other participants.

Step 3. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise their bet before revealing their next die roll. The other participants each have three options: match the bet, raise their bet (in which case all participants must match that bet in turn), or fold, forfeiting any bet they’ve placed and dropping out of the game.

Step 4. Each participant who hasn’t folded totals their die rolls. The one with the highest total wins. The winner becomes the dealer for the next game (assuming the participant wants to keep playing).

Skill Checks

If you want to simulate a game without spending the time necessary to play through the whole game, you can have players make skill checks against their opponents to see who wins. This could be as simple as rolling a contested d20 for games of chance against the house. 

If you’re looking for something more complex, say for a Casino Royale-esque game of high-stakes Texas hold ‘em, consider running a skill challenge. Characters may have to succeed in Charisma (Deception) checks to bluff, Dexterity (Sleight of Hand) checks to cheat, Intelligence (Investigation) checks to count cards, or Intelligence (Insight) checks to determine if their opponents are bluffing. After a certain amount of successes or failures, the game’s outcome can be determined.

4. Create Your Complications

What would a heist adventure be without unexpected twists? These moments when the plan goes wrong or hasn’t taken something into account are thrilling and provoke quick thinking rarely seen in other pillars of D&D gameplay. While complications aren’t the only way to add tension to a heist, these unexpected twists can snap your players to attention right when they thought everything was cruising along:

  • What will the employees do if they notice suspicious activity? Guests are usually under careful scrutiny at casinos. What happens if a player is caught cheating or going somewhere they shouldn’t? Prisoner 13, an adventure from Keys from the Golden Vault that you can claim at no cost, has an excellent Suspicion mechanic that increases patrols and the DCs for checks based on how alert the security is.
  • Are there other crews competing for the same prize? Maybe the party has encountered a rival crew in the past and they notice one of the crew members playing cards. Now it’s a race against their rivals to see who can get the score first.
  • What if the party needs help? Maybe the casino has magical defenses beyond the party’s means to disable. They may need to bring in an artificer to build a device for them and cut them into the reward. And wouldn’t it be a shame if the artificer double-crossed them at the worst possible moment?
  • What if their planned escape route doesn’t work? How will the party react when they finally get into the vault, but the MacGuffin is too big to be stowed away safely and carried out the front door? Perhaps breaking into the vault has caused the casino to go on lockdown. Hope the party has planned an alternate exit strategy.
  • What if something goes wrong? Heists usually involve splitting the party to some degree. How will your separated party members signal that things have gone wrong? Maybe there’s a pre-agreed upon meeting place and time or code word for when a party member has gotten themselves into trouble? (May I suggest “Jenga” as the code word?)

Are You Feeling Lucky?

With your casino ready to go, it’s time to get your crew together and start planning the heist! Be careful, though. You may need more than good luck to execute your plan in this high-security environment. If you’re looking for heist adventures that take the prep work off your hands, check out Keys from the Golden Vault for 13 exhilarating heists that will take your players to museums, casinos, thieves’ guilds, and more!


Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.



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