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Peripeteia is an immersive sim where you play ‘living military surplus’ in near-future Poland

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First thing I did when I left the bar was stack crates to climb out of an alley, so yeah, Peripeteia is an immersive sim all right. You play a cyborg ex-soldier named Marie, reduced to odd jobs and mercenary work in a city where the main source of heat and light comes from fires in drum barrels. It’s Deus Ex except you’re Motoko Kusanagi from Ghost in the Shell, retired, in Poland.

The demo includes two missions and they’re bigger than I expected. Huge tower buildings, long hallways full of trash, rooftops connected by pipes, underground tunnels. It’s a good thing I can sprint forever, jump like it’s going out of style, and leap-frog up ledges, which makes exploring a hoot.

(Image credit: Ninth Exodus)

It’s worth exploring because of course there are multiple ways into each area. The bartender wants a keycard from the gas-mask thugs who took over a nearby building, which I get into by going high. I pause to talk to a homeless rooftop-dweller about politics, because everybody in games like this wants to talk politics. The city used to belong to the Soviet Union in Peripeteia’s alternate-history future, and now it’s being fought over by various factions as well as scavengers looking for the hidden caches of Soviet tech rumored to have been left behind. Which is where I come in, a walking lump of leftover tech myself, referred to as “living military surplus” in the Kickstarter pitch.

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