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OGL 1.2 is a free license that tabletop creators can use to create D&D content. You can explore our statements and learn more about OGL 1.2 by clicking below:
Frequently Asked Questions
We’ve received a lot of great questions on social media about OGL 1.2 and the future of D&D. Below, we’ve compiled these questions and our responses:
Are you shutting down VTTs with OGL 1.2?
No. We love VTTs and we do not want to shut them down. We have received great feedback on our VTT policy thus far, and we welcome more of it.
Does Wizards review feedback left via survey, including comments?
Yes. We have designers whose core job it is to compile, analyze, and then act upon your feedback. Your feedback has made the game better over the past decade, and your feedback is central to D&D’s future.
How are you differentiating between a VTT and video games?
We understand there is a spectrum between virtual tabletops and video games. The VTT policy will get updated and we’d like to hear your thoughts on the VTT policy question in our playtest survey.
Is D&D Beyond planning to release a $30 subscription?
No, these are rumors.
Is homebrew content on D&D Beyond going away?
Homebrewing is core to D&D Beyond. It’s not going away, and we’re not going to charge you for it. Your homebrew is, and always will be, yours. We’ve always been excited to see your creations both on and off D&D Beyond!
Is Wizards working on AI DMs?
No, we are not working on AI DMs. We love our human DMs too much. If you’re looking for a DM, we suggest heading to our Discord where DMs and parties are looking for players.
What do you consider hateful or harmful content in the context of OGL 1.2?
Hateful and harmful content is hard to define, and we know this is a sensitive topic. We’re taking it, and your input, seriously. We will clarify the language around this in the next draft.
What creative efforts won’t be impacted by OGL 1.2?
You can read about this in detail in our January 18, 2022, statement. But to summarize, OGL 1.2 will have no impact on at least the following:
- Video content
- Accessories for your owned content
- Contracted services and other non-published works
- Virtual tabletop content
- DMs Guild content
- Content published under OGL 1.0a
Further, OGL 1.2 will not have requirements for royalties or financial reporting, nor will there be a license-back requirement.
What should I do if I have an OGL 1.0a project in development?
Continue developing your project under OGL 1.0a as we get feedback on OGL 1.2. We hope you’ll see that publishing under OGL 1.2 will be suitable for your TTRPG product—hopefully better. If you think it’s not, we want to know in the survey we released for the proposed OGL 1.2. The survey is open until February 3.
Where can I find the Creative Commons license?
The Creative Commons license (CC-BY-4.0) can be found on the Creative Commons website.
Why doesn’t the draft of OGL 1.2 talk about money?
OGL 1.2 is a free license. We’ll make this clearer in future revisions.
Why is the draft of OGL 1.2 being called a “playtest?”
We are calling this a “playtest” draft because it’s a known term in the D&D community! What we mean is we will make changes after we hear your feedback. The OGL 1.2 survey launched on Friday, January 20, kicks off that feedback process.
Will additional content be added to the Creative Commons license and OGL 1.2?
Yes. We are looking at adding previous edition content to both the CC and OGL 1.2. We wanted to get this into your hands for feedback ASAP and focused on 5.1, but look for more content to be included throughout these discussions.
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