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Mass Effect 3’s ending isn’t as bad as navigating its quest log

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“I’ve dealt with worse digital nonsense than you.” (Image credit: EA)

I’m no fan of the ending. To nitpick just one thing, the bit where the Normandy crash lands on some random planet to inject some drama feels cheap and absurd. But replaying Mass Effect 3 in the Legendary Edition has made me realize that actually what annoys me the most about it is the terrible, bad, no-good goddamn journal.

For starters, it’s crowded. Where both previous games had separate tabs for missions (the main storyline) and assignments (the sidequests), ME3 jams both together, using the second tab for codex entries instead of giving them their own menu. While essential plot-furthering missions are highlighted with the prefix “Priority” to make them stand out from the mass of errands, that has the unfortunate effect of making them sound like they should be done immediately. Sometimes that’s the case, and at other times priority missions will lock you out of sidequests that turn out to be essential to saving various characters’ lives. Cool cool cool.

Three missions that can't be completed, stuck at the top of the journal

Three missions I’ll never complete. (Image credit: EA)

The log ends up even more sardine-tinned thanks to sidequests that can’t be completed if you miss an obscure interaction hidden off to the side during certain missions. There’s no going back to some places after you do your job there, especially areas added by the DLC. If you didn’t explore every nook and cranny of Eden Prime to find all the Cerberus intel, or pick up Aria’s missing couch on Omega, those requests sit at the top of your journal forever.

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