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Manticore 5e – D&D 5th Edition Monster Guide

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Large monstrosity, lawful evil

  • Armor Class 14 (Natural Armor)
  • Hit Points 68 (8d10+24)
  • Speed 30 ft., fly 50 ft.
STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 7 (-2) 12 (+1) 8 (-1)
  • Senses Darkvision 60 Ft., passive Perception 11
  • Languages Common
  • Challenge 3 (700 XP)
  • Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions


  • Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
  • BiteMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.
  • ClawMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
  • Tail SpikeRanged Weapon Attack: +5 to hit, reach 100/200 ft., one target. Hit: (1d8 + 3) piercing damage.

Traits Description

Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a Long Rest.

Monster Actions

Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike: Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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