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Gamedec is a fun but short cyberpunk detective game that could be prolonged by giving players tools to do more than just make their own deductions.
Having freedom in a game is great but giving players the freedom to add to it makes it even better. This is something that detective game Gamedec could do to elevate it. It’s already a great game and allows the player to gather information and make their own decisions. Giving them the tools to make their own cases too would make it really stand out and be more unique. It wouldn’t be the first time a game has included something like this. The Witcher had a similar tool for players to make their own adventures and it was a great way to connect players who enjoyed the game.
In Gamedec, players take on the role of a Game Detective in a futuristic, cyberpunk world. Game worlds are almost as real as reality and there are just as many dangers from con artists to hackers who can murder and steal. This Gamedec gets led down a rabbit hole while solving different cases involving cults, murder and intrigue. It’s a fun game that lets players play their way and find their own answers and it does a good job at this.
Cases are solved by gathering information, whether it’s speaking with witnesses, hacking for clues or infiltrating a game’s community. Players will have to be smooth talkers and play their cards right though as they can miss out on information. There is also leveling and different skills the player can use to be a better hacker, smooth talker, CSI or tough guy, giving players different avenues to find clues. Using all these methods, players can then deduce the who, what and why of a case. There are always different conclusions and leads to choose from, giving them freedom. This simple system could easily be put into a make-your-own case tool, which is something games have used before.
The Witcher came with a create-your-own-adventure tool for players. It allowed them to use maps and assets to create their own quests and mini-adventures. There was simple scripting to create text and connect everything together. Best of all, players could share their adventures in modding communities and elsewhere. With how far modding has come now, there would be a bigger community for a tool like this today compared to 2007.
Gamedec would greatly benefit from something similar where players can make content. It’s a simple way to engage the community and make it a truly unique detective game. Having a built-in tool like this could prolong the game. It’s a relatively short indie title and while there’s plenty of replayability with different conclusions, it’s still ultimately the same cases over and over.
Allowing players to create their own cases to share with others could provide more for the game. The game’s structure could easily allow for one-off investigations. Deductions follow simple branching paths and players could set up clues and information in areas. It would be great to see what the community comes up with and to share creations with others to enjoy in Gamedec.
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