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Hobgoblin 5e – D&D 5th Edition Monster Guide

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Medium humanoid (goblinoid), lawful evil

  • Armor Class 18 (Chain Mail, Shield)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)
  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Common, Goblin
  • Challenge 1/2 (100 XP)
  • Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.

Hobgoblin Actions


  • LongswordMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) slashing damage. two handed
  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) slashing damage. one handed
  • Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.

Hobgoblin Traits

Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon Attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t Incapacitated.

Actions

Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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