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Medium humanoid (goblinoid), lawful evil
- Armor Class 18 (Chain Mail, Shield)
- Hit Points 11 (2d8+2)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Common, Goblin
- Challenge 1/2 (100 XP)
- Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.
Hobgoblin Actions
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) slashing damage. two handed
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) slashing damage. one handed
- Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.
Hobgoblin Traits
Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon Attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t Incapacitated.
Actions
Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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