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Steve and Nicky take on the impossible task of trying to decipher what exactly is going on in the NieR creator’s moon-sized head and his fascination with puppets.
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Spoiler Warning for discussion of the series ahead.
Nicky, we’ve gathered here today to answer one very important question: why is Yokō Tarō so obsessed with puppets?
Oh, and I guess we can also look at how the new NieR:Automata Ver 1.1a anime is working in the context of the rest of the franchise or whatever. So long as we recognize the importance of the puppets.
The puppets are crucial to the experience, if there was any reason for me to watch an anime adaption of one of the best video games to come out of the 2010s, it’s “We put in funny little puppet versions of the characters at the end of the episodes for silly gags.”
But, maybe some of people are new here, have been sitting on their hands to play the beloved story-driven character action game called NieR:Automata produced by Square Enix and Platinum, and are still wondering why some of their friends will curse the name of creator and lead writer Yokō Tarō at the top of their lungs while crying their eyes out.
NieR:Automata, however, is arguably the best distillation of the franchise’s themes and obsessions. A tale of war, violence, and vengeance that interrogates the most fundamental reasons behind those things, told through the perspective of humanlike androids and cute killer machines. It’s philosophically complex, it’s beautiful to look at, it has a wicked sense of humor, and it worms its way into your heart and brain like a virus.
More to the point, I think the neat thing about the DrakeNieR games is that they’re all standalone. I got in with the first Drakengard (an awful game I love dearly), but each of them runs through an independent story with a new cast of characters. They’re only connected through an increasingly byzantine universe spanning multiple worlds and tens of thousands of years. It’s delectable wiki fodder, but very secondary to what the individual games are concerned with.
Of course, the other main thing that connects all of these is this dude.
Yokō Tarō, intentionally or not, has successfully branded himself as the bad boy of Square Enix. He directs these dark fantasy games about terrible people you come to love anyway. He never shows his face in public. He laces interview answers with enough irony to cloud any genuine bits of information that might be buried in them. He loves beer and money. And he’s my favorite creator currently working in the games industry, for all these reasons and more.
However, a great game won’t necessarily translate to a great anime. Yokō Tarō‘s work play around with the medium of video games so much, there’s a lot to lose if you were to peel them and copy into another medium like anime, anything straightforward would be missing the entire point.
Yeah, this short video from the Drakengard 3 promotional cycle is an illuminating primer on his approach to writing and designing his games.
We repeat, the puppet is crucial.
I ain’t lying! But it shows that he’s been wrestling with the relationship between video games and violence for two decades now—well before it became vogue for Western game makers to shine their flashlights on the subject. The first NieR still feels ahead of its time with how its story and structure (in part inspired by the Iraq War of all things) interrogate these anxieties.
The game part, like you said, is crucial though. These stories only unfold via multiple playthroughs and divergent story routes. They build on your past experiences and recontextualize them in ways meant to illuminate the actual themes at hand. Even the comparatively crude first Drakengard works kind of brilliantly as a maddening experience meant to emulate the unending absurdity of war. Which is my way of saying it totally sucks to play and my masochistic ass loves it anyway.
Look at that boy!
It’s especially nice for the few moments when the dutiful YoRHa battle unit reveals her hidden soft side!
On the other hand, 1.1a began in pretty much the worst way possible. When it was announced, my fear was that the anime would try to be the safest, most 1:1 adaptation possible, and the premiere was exactly that for the opening act of the game. It added nothing, and it looked like ass.
Like, “safe” should be the concept furthest from one’s mind when attempting anything in this franchise, imo.
One of the many fun facts about NieR is that, lore-wise, it’s a direct offshoot of the secret joke ending from the first Drakengard game. The franchise canonized a shitpost. That’s why it rules so hard.
An ending which inexplicably involves doing a really difficult and finnicky rhythm game in order to abort the demon baby terrorizing modern day. It’s stunts like that that made me incredibly suspicious that there was no way this Ver 1.1a would remain a plain ole normal retelling. I decided to wait a couple weeks to see if it would decide to go off the deep-end but unfortunately the whole production got delayed due to COVID-19, creating an unfortunate tone for the whole production and causing many people in my own bubble to drop it and forget to pick it back up.
But to anybody who, understandably, fell off during the break, I would argue the anime has become enough of its own thing at this point to warrant a second chance.
Also, Jackass in the anime is surprisingly super cute!
She almost blows you up and kills you with a fish in the game. She’s always been cute.
Lily’s presence is the first big “what is he cooking?” element introduced in the anime. Divergent timelines are nothing new for the series, so the question, rather, is how/if these changes will affect the resolution. But I think the anime’s cleverness really comes through the way it’s been remixing various elements from not only the game’s multiple routes, but also the wider swathe of related stories, stageplays, and even music videos.
Never thought I would ever get NieR to collab with one of my favorite bands, and boy am I grateful for it. There’s an even longer 15-minute long puppet show version of the ED written by Yokō Tarō.
This is also one situation where I don’t mind the anime copying storyboards/visuals, because it’s cool enough to warrant it.
The game also has a bunch of overt references to/continuities with the first NieR, but not so much direct flashbacks like these. It’s blatant fanservice, and it’s terribly effective on big saps like me. That single frame of anime Weiss and anime Kainé was all it took to tear into my chest and claw at my heartstrings. And it’s warranted! A adaptation of a popular thing is in large part an exercise in appealing to fans of said thing.
I also love the way they adapted the Simone boss fight. In the game, the grand theatrical pageantry permeates the experience of playing it. The anime, unable to replicate that feeling, instead leans into the horror of the situation with a slew of original and striking imagery.
I mean, that’s fair. I was salivating just the other night over a pop-up collab that decked the cast out in business suits. But circling back to our original point: the DrakeNieR continuum is built on subversion. It trolled people enough to get a cult following, and then it surprised a greater number of people enough to achieve critical acclaim. An Automata anime, to be true to that spirit, has to embrace at least a smidgen of anarchy.
Ultimately, I think it’s at the very piece a very nice bit of fanservice for people already deep in the DrakeNieR hole and the few divergences and willingness to be weird or inject backstory or tone in places where the game couldn’t make me look forward to what it’ll do with the rest of the material.
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