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For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there

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pc gamer magazine

(Image credit: Future)

This article first appeared in PC Gamer magazine issue 361 in August 2021. Every month we run exclusive features exploring the world of PC gaming—from behind-the-scenes previews, to incredible community stories, to fascinating interviews, and more. 

You may not be able to see them, but there are secret PC gamers hidden deep within the bowels of the major console companies. Back in 2013, Brian Hicks was a project manager at Microsoft Studios—a professional Xbox evangelist. But behind the scenes, he was working to build relations between his bosses and the makers of a quintessential PC game he had fallen in love with: DayZ. 

“You know, I’m doing this so much,” Hicks wrote in one email to DayZ creator Dean Hall, “you should just hire me.” Asked to fly out to Prague for a two-week working interview, Hicks was shocked to discover that the DayZ team, as development on the standalone game began, was roughly five people. 

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