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The reviews are out for Aliens: Fireteam Elite and although critics say its action shines, opinion is split on how long the fun lasts.
Excitement was high amongst fans of the Alien movies upon the announcement of Aliens: Fireteam Elite, a game promising to replicate the guns-blazing action of the beloved 1986 blockbuster Aliens. Where the last video game to attempt to capture the sequel’s more high-octane thrills, Aliens: Colonial Marines, failed to meet expectations in 2013, fans were treated to an excellent recreation of the original’s horror with 2014’s Alien Isolation. So, can Aliens: Fireteam Elite keep the upward trajectory going?
The Xenomorph hordes are finally upon us, and the game is in the hands of the critics, who are a little split when it comes to judging the game. While it seems that everyone has found enjoyment in the Aliens: Fireteam Elite‘s gunplay and bullet-filled chaos, some have come away unimpressed with the game’s longevity and content depth.
Kyle Campbell, IGN: “This three-player cooperative third-person shooter from developer Cold Iron Studios excels at frantic firefights with never-ending hordes of xenomorphs throughout a staggering variety of gorgeous landscapes sure to tickle your nostalgia. It’s only the lack of a compelling story and exhausting pacing that keep it from being a classic itself…Aliens: Fireteam Elite does enough right to be plenty worthwhile for a trio of co-op shooter fans who’d rather battle hordes of xenomorphs than the usual zombies. Between the excellent weapons, classes, and enemy types and some wonderful nostalgic hat-tips toward what came before, it’s a must-play if you hold any fondness for this series. The caveats, of course, are having to put up with repetitive scenarios and some excruciatingly drawn-out missions. Aliens: Fireteam Elite may not be a triumphant win, but it’s far from a game over, man.”
Vikki Blake, Eurogamer: “With its gloriously gooey entrails, chunky gunplay, and plentiful frenzied fights, Aliens: Fireteam Elite does let me live out my power fantasies as Ripley – even if we technically have nothing to do with Ripley this time around. Between us, I didn’t expect that going in. The trailers and screenshots looked cool, if a touch generic, sure, but… well, we’ve been burnt by the Alien franchise before, right? And while Aliens: Fireteam Elite might lack longevity – I can’t see many of us sticking around for long after the four-six-ish hours of the main campaign are done, no matter how many different Challenge Cards we apply to spice things up a bit – there’s no denying that those four hours are bloody good fun. Literally.”
Diego Arguello, Polygon: “Fans of the films — the wider Alien universe as a whole — will be satisfied with the small details scattered around the campaigns. But they won’t get much of a new story in return. Levels can be impressive in terms of imagery, sure, but the lack of exploration does not give them enough room to shine. Aliens: Fireteam Elite wears its influences on its sleeve. But while it’s trying to stand on the shoulders of giants — Left 4 Dead and Aliens itself — it can’t quite make the climb. It’s been eight years since the disastrous Aliens: Colonial Marines, but its shadow still looms over Aliens: Fireteam Elite. The game presents a solid foundation that manages to surprise in a few respects, but doesn’t quite take the plunge in full. I was hoping this iteration on the Aliens universe would finally be the one unafraid to take risks. But I’ll have to wait for the next attempt to find out if it’s not just a hopeless wish.”
Robert Zak, PC Gamer: “With the right mindset, Aliens: Fireteam Elite is dumb explosive fun—a swarm-based action game that’s derivative of both Left 4 Dead and Gears of War, but with a few nice little touches of its own. It has that competent mid-budget feel that’s slowly becoming identifiable as publisher Focus Home’s house style, which is actually kind of refreshing in a videogame series that’s been so profligate in the past. It has sparse story and cheesy dialogue and NPCs who talk without opening their mouths (but not in that ethereal way that can be explained away as ‘artsy’)….Yes, it plays into the trashy rather than the artful side of its franchise, but it embraces it, doing a better job of capturing that action-movie intensity than most past efforts.”
Alessandro Barbosa, GameSpot: “Despite what its reduced price might suggest, there’s a lot here to keep you entertained for numerous hours, especially once you’ve managed your first run through all four acts and start tackling them again with higher difficulty settings in the pursuit of consistently better gear. There’s so much satisfaction in customizing and managing a handful of classes with enough depth to transform them into the Colonial Marine you need at a given time, along with a plethora of great weapons to make the moment-to-moment action engaging from the first time you pull the trigger. What it lacks in dread it makes up for in pure white-knuckle action, making Aliens: Fireteam Elite a great place to engage with this iconic sci-fi franchise again.”
Alyssa Mercante, Games Radar: “Aliens: Fireteam Elite is not a deftly handled tool that only belongs in the hands of a well-trained professional, but a big ol’ hammer looking for some nails to beat in. Those nails are the xenos, and there’s plenty of them to go around…As far as the curse of Alien games goes, Aliens: Fireteam Elite seems to have safely avoided it – this is a fun, frantic third-person shooter set to a score that feels like James Horner himself wrote it. Xenomorphs will rain down from the ceiling, scammer over walls, and jump out of ventilation shafts almost ceaselessly, which makes for a really fun, fast playthrough. Whether or not Aliens: Fireteam Elite will keep players enticed for a second go-round has yet to be determined…”
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