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Happy new year! Season 2 of Game Informer‘s Video Gameography podcast examines one of the biggest shooter franchises in existence: Halo. This week, we unpack Bungie’s epic conclusion to Master Chief’s original trilogy of adventures: Halo 3.
Released with all the hype in the world on September 25, 2007, Halo 3 served as both the pinnacle of the series as well as its supposed swan song for Master Chief. Using the now iconic tagline “finish the fight,” Bungie created Halo 3 under the agreement that it would part ways with Microsoft after a new set of Halo games. The third game was the first of this batch, and its creation suffered from internal studio conflicts, including creative heads walking out mid-development. How did Bungie cope with matching Halo 2’s quality, migrating to a new platform in the Xbox 360, and delivering a conclusion that lived up to expectations? Tune in to find out.
Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer video editor Alex Stadnik (@Studnik76) as we unpack the history and impact of Master Chief’s grand sequel. And for more Halo, be sure to check out our definitive ranking of every Halo game.
Check out the rest of our podcast on the Video Gameography hub. If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”
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