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Large elemental, neutral
- Armor Class 17 (Natural Armor)
- Hit Points 126 (12d10+60)
- Speed 30 ft., burrow 30 ft.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) |
- Vulnerabilities Thunder
- Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Damage Immunities Poison
- Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- Senses Darkvision 60 Ft., Tremorsense 60 Ft., passive Perception 10
- Languages Terran
- Challenge 5 (1,800 XP)
- Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
- Siege Monster. The elemental deals double damage to objects and structures.
Actions
- Multiattack. The elemental makes two slam attacks.
- Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d8 + 5) bludgeoning damage.
Traits Description
Earth Glide: The elemental can Burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster: The elemental deals double damage to Objects and structures.
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