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Which of nature’s guardians are you? Some flit through the trees, unseen by many, silently tending to the groves and the thickets. Others prowl the night as a panther or sail its skies as an eagle, viewing the passage of time through beastly eyes. But whether you’re an herbalist in a small town or a remote watcher of the wilds, you’ll need some spells! Take a look at some of our picks for the best druid spells:
- Animal Friendship (and Similar Spells)
- Awaken
- Call Lightning
- Druidcraft
- Conjure Animals
- Primal Savagery
- Shapechange
- Sunbeam
- Transport via Plants
- Wrath of Nature
Check Our Best Spells for Rangers List for More
Druids have one of the most impressive spell lists in fifth edition. In fact, they have over 20 exclusive spells, meaning most of them couldn’t make it into our top 10 list—including several classics. In the interest of highlighting as many great druid spells as possible during this series, we strictly avoided any repeats from our Best Spells for Rangers article. However, many of those spells were also in contention for a top spot here, so if you’re searching this list for favorites like healing spirit, goodberry, guardian of nature, or pass without trace, take a look at our ranger list!
1. Animal Friendship (and Similar Spells)
1st-level enchantment
As a druid, your party will look to you for help when encountering wild animals. Fortunately for you, the druid spell list is awash with spells that can help. If you need to convince a roaming brown bear that you mean it no harm, look to animal friendship. Incognito communications can be sent via squirrel or finch using animal messenger. Use beast bond to get a glimpse of life through the eyes of an animal—or, more practically, to aid in scouting. And if your druid just wants to chat, they’ll be thrilled to discover speak with animals and speak with plants.
Remember to keep an eye on these spells’ restrictions and durations! You don’t want to burn a spell slot trying to send an animal messenger to a destination beyond its reach, for example.
2. Awaken
5th-level transmutation
It happens to every druid. You ask if you can talk to a nearby animal or plant, the Dungeon Master enthusiastically acts out the role of a raccoon (or a patch of crabgrass), and the party falls in love. Within moments, the players are asking the DM about the logistics of raccoon domestication—when you have an idea.
This spell is worthwhile for the roleplay value alone but boasts some practical and tactical applications. If you are going to defend the woods from deforestation and you have some time to prepare, it might behoove you to awaken trees for muscle and eagles as scouts. Wizards get to build towers or dungeons with rows upon rows of massive constructs; if your druid wants to live in the woods with an awakened cat best friend and some awakened shrubs in his garden, I encourage you to let them.
3. Call Lightning
3rd-level conjuration
Druids aren’t all benevolent, old herbalists living in a cottage in the woods with a sweet smile and a green garden. Some protect nature by calling upon its wrath and blasting monsters to smithereens.
If you want to deal damage every turn but will trade a smaller area of effect for a more valuable damage type and an anti-shapeshifter capability, look to moonbeam.
4. Druidcraft
Transmutation cantrip
5. Conjure Animals
3rd-level conjuration
The one caveat to this is that it’s the DM’s discretion which animal can be conjured in what scenario. If you’re looking for a more surefire way to summon a beast buddy, take a look at giant insect, conjure woodland beings, or summon beast.
6. Primal Savagery
Transmutation cantrip
Transform your teeth into fangs or your nails into claws as you embrace your instincts. Primal savagery is a close-range cantrip that matches the popular fire bolt in damage. The spell is painfully direct, has strong roleplay potential, and scales better at higher levels than its competitors.
If you prefer the image of a druid fighting with their staff or expect to run into incorporeal undead, consider snagging shillelagh instead. If you are hoping for a lot of 1-2 combos with the party’s melee combatant, take a look at thorn whip.
7. Shapechange
9th-level transmutation
If your druid was the type of kid who said they wanted to be a dragon when they grew up, they’ll be pretty happy when they reach 17th level. Shapechange can shift your form to any creature with a CR equal to or less than your level. Mechanically, this spell is treated similar to a Wild Shape since you gain the benefits and hit points of the new form without losing any of your mental prowess. With this spell, you could transform into a pit fiend, ancient brass dragon, or androsphinx. What else would you rather do with your magic?
8. Sunbeam
6th-level evocation
Sometimes, you need to blast a vampire in the face with light. Fortunately, there’s a spell for that.
Sunbeam doesn’t mess around. You shoot light forward in a 60-foot line, blinding any creatures in the way, and can create a new flash of light as an action on future turns for 1 minute. Undead and Oozes have disadvantage on this saving throw, and you emanate 60 feet of sunlight in all directions while this spell is active. This is the quintessential anti-Undead spell and your druid’s opportunity to fully embrace their power.
If you’re looking for something a bit more explosive, even if it’s an instantaneous effect, look to fire storm or sunburst.
9. Transport via Plants
6th-level conjuration
10. Wrath of Nature
5th-level evocation
Perhaps most valuable is that none of these effects use your action other than the initial casting. This allows you to balance your turn with whatever else best suits your playstyle.
Building a Druid
You’ve prepared your spells, gathered any stat blocks you might need for Wild Shape or summoning spells, and are ready to embark on an adventure! To get started, visit the D&D Beyond character builder and turn your defender of nature from a concept into a reality!
Damen Cook (@damen_joseph) is a lifelong fantasy reader, writer, and gamer. If he woke up tomorrow in Faerûn, he would bolt through the nearest fey crossing and drink from every stream and eat fruit from every tree in the Feywild until he found that sweet, sweet wild magic.
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