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Although Goku is coming to the Nintendo Switch in a new game this September, Bandai Namco is still showing support for the 2018 release Dragon Ball FighterZ.
It’s just rolled out Version 1.28 and this “absolutely massive” patch (in the words of DBFZ ambassador and host @zDamascus) has got the community rather excited.
Pro Esports fighter ApologyMan has also noted how significant this update is:
“I’ve experienced every Dragon Ball Fighters patch from beginning to end… when I saw these patch notes, I was like what is happening, it’s absolutely crazy… you guys gotta see it for yourself.”
This latest update comes in at around 3GB on other platforms, but it’s unclear at this stage just how big it is on Switch. It follows on from Version 1.27, which was released earlier this year in January.
You can get the rundown on these patch notes in a replay of the official Twitch broadcast (above). There are fighter adjustments and more. Here’s the update in writing, courtesy of the website MP1st:
Dragon Ball FighterZ Update Fighter Balance Changes (10th August 2021):
Z Change
β Z Changes can now be performed from special moves. These Z changes have different properties from Normal Z Changes.
Guard Cancel Change
β Can now be used in the air.
Guard Cancel Vanish
β You can now spend 2 bars of Ki to perform a guard cancel vanish with right arrow + medium attack + heavy attack during blockstun.
Dragon Rush
β You can now perform a dragon rush with a medium attack during Ki Charge
Ki Charge
β Now deflects Ki Blasts from the beginning of the move You can now perform the move after guarding a Ki blast.
Sparkling Blast
β The effect of sparkling blast will no longer run out when the opponent is damaged during limit breaking power.
Z Assist β Removed the chip damage caused by some Z assists
Z Assist (C type) β Lengthened cooldown time needed before next usage
Vanish β Now invincible from the beginning of the movie if the opponent is performing a vanish
Powered-Up Special Moves
β KI Gauge increase scaling is now only dependent on time, not the opponentβs status
β Lengthened time during which ki gauge increase scaling applies
Jump properties
β When in the air from anything other than a normal Jump, the character will now be treated as if they just did a high jump.
High jumps β In addition to the usual input, a high jump can now also be performed by jumping while holding the unique attack button
Super Attack Scaling β Reduced damage scaling for attacks performed after super attacks (Excluding ULtimate Z Changes)
Jumping Heavy Attack β The opponent is now knocked forward when there is a camera motion. β Fixed an issue in which some characters could earn a Dragon Ball under certain conditions without performing a super combo.
Crouching Heavy Attack (Some Characters) β Increased Attack Active Frames
β Lengthened time during which the movie is invincible to jumping attacks
Deflecting Ki Blasts β When moves other than Super Dash and Z reflect Deflect Ki Blasts, They now allow other moves to be performed like with super dash and Z reflect
You can see some of these changes in action over on Bandai Namco’s Esports Twitter account.
During the same live stream, Bandai Namco also revealed the Dragon Ball FighterZ World Championship – a worldwide event, to find out who is the best competitive player.
Will you be booting up Dragon Ball FighterZ on Nintendo Switch to try out this new patch? Tell us down below.
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