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Death Stranding Director’s Cut looks mad as a hatter

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Kojima Productions served up a tasty new trailer for the upcoming Death Stranding Director’s Cut today during Geoff Keighley’s Opening Night Live stream. The game, which director Hideo Kojima says he doesn’t like the name of, is currently slated as PS5 exclusive but, given the performance of the original on PC, there’s a good chance this will be in our (my) sweaty palms before long. And I want this game bad: there’s a reason Death Stranding won our 2020 game of the year award.

The extended look at gameplay shows what Hideo Kojima fans already know: this guy’s teams really know how to make a special edition of a game. The definitive Metal Gear experiences are often ‘director’s cut’ versions like Metal Gear Solid 2: Substance and MGS3: Subsistence, and part of the reason for that is how fully they rework the games (Subsistence moved MGS3 from a fixed camera to a free camera, for example), and how much sheer stuff they add.

DSDC is of that lineage, and boy does it show. Pretty much the first thing you see here is Sam can now glide to safety from great heights with a new backpack attachment: the Evolved Stabilisers. Given that a key part of Death Stranding’s experience is not falling over or down from great heights, that’s pretty game-changing stuff.

Death Stranding director's cut new elements.

(Image credit: Kojima Productions)

We got another brief glimpse at the cargo cannon, a device that launches cargo over long distances, which you then have to parachute and guide down to a designated spot. It looked a bit like Monkey Target from Super Monkey Ball, which is fine by me.

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