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Are you a holy warrior? A pacifist healer? Maybe just someone trying to do the right thing? The cleric is arguably fifth edition’s most flexible class, with 14 subclasses supporting a wide spectrum of playstyles. Whether you want to support your allies, smash your enemies, or incapacitate your foes, there’s a domain for that.
Here are some of our favorite magic items for the cleric class. You may spot some familiar entries from the paladin’s list. This is due to some overlap between the classes’ strengths and features. If you’d like to add an item to your character sheet, you can grab it from the D&D Beyond marketplace or have it shared with you by a party member with a Master-tier subscription.
- Amulet of the devout
- Duskcrusher
- Devotee’s censer
- Lifewell tattoo
- Lightbringer
- Necklace of prayer beads
- Rod of resurrection
- Rod of rulership
- Scarab of protection
- Staff of healing
Dungeon Masters’ Discretion
Campaigns can be set in low or high magic environments, with varying rules regarding starting equipment and item availability. If any of these items intrigue you, remember to speak to your DM about your interest and keep in mind that your preferred item may simply be inaccessible.
Top 10 Magic Items for Clerics
1. Amulet of the Devout
Wondrous item, varies (requires attunement by a cleric or paladin)
What’s a cleric without their devotion to a cause or deity? With the amulet of the devout, your spell attack bonus and spell save DC are increased according to the item’s rarity. You also functionally receive one extra use per day of your key class feature, Channel Divinity.
The utility of an extra Channel Divinity is difficult to overstate. An extra Path to the Grave (Grave Domain) or Destructive Wrath (Tempest Domain) during a boss encounter would make a big impact on your party’s damage output, and none of your friends will complain about an extra Preserve Life (Life Domain) either.
2. Duskcrusher
Weapon (warhammer), very rare (requires attunement)
Though the light emitted by duskcrusher is not sunlight and therefore can’t be used to overwhelm creatures with Sunlight Sensitivity, once per day you can use an action to cast sunbeam to make short work of creatures with an aversion to the sun.
3. Devotee’s Censer
Weapon (flail), rare (requires attunement by a cleric or paladin)
If you’re going to turn undead and smite the unholy, isn’t it time you smelled nice doing it? With the devotee’s censer in hand, you’ll deal an extra 1d8 radiant damage on each of your attacks, no matter the target. This distinguishes the flail from several other magic items (like the sun blade and duskcrusher mentioned above) that only deal extra radiant damage to undead.
In addition, once per day, the censer’s fumes can do more than liven up that musty mausoleum. You can speak a command word as a bonus action, causing incense to waft through the censer’s symbols and spread into the surrounding 10 foot area for one minute. During this time, you and each creature within 10 feet of you will regain 1d4 hit points at the start of each of your turns.
4. Lifewell Tattoo
Wondrous item (tattoo), very rare (requires attunement)
You probably weren’t too far along in your adventuring career when you faced your first evil specter or necromancer. They make a good case for resistance against necrotic damage, don’t they? With the lifewell tattoo, you’ll get that and quite a bit more. Once per day, when you are reduced to 0 hit points, you drop to one hit point instead. This ability functions similarly to the orc and half-orc’s Relentless Endurance feature or the death ward spell, and it recharges daily at dawn.
If this item isn’t accessible to you, but you’d like the necrotic resistance, you may be able to find a suit of armor, ring of resistance, or a simpler tattoo instead.
5. Lightbringer
Weapon (mace), uncommon
Perhaps best suited for a cleric earlier on in their adventuring career, the lightbringer boasts a +1 bonus to attack and damage rolls and deals an additional 1d6 radiant damage to undead targets. It can also glow as bright as a torch while you wield it, guiding you through the deepest dungeons.
6. Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
When using one of the necklace’s beads, you cast its corresponding spell as a bonus action, allowing you to make use of a cleric staple like bless or cure wounds and cast a damage-dealing cantrip like sacred flame on the same turn.
7. Rod of Resurrection
Rod, legendary (requires attunement by a cleric, druid, or paladin)
During your cleric’s journeys, you may find plenty of items and armors that catch your eye. But of all the staffs, wands, and rods revered by arcane casters, one in particular stands out for your holy warrior: the rod of resurrection. In a pinch, this item can cast its titular spell, resurrection, triggering a 5% chance that the rod disappears in a burst of radiance. However, the rod also contains one of the most powerful healing spells in the game, the aptly-named heal, which can be cast using merely one of the rod’s five charges.
As powerful as it is simple, any cleric looking to keep their party alive need look no further than the rod of resurrection.
8. Rod of Rulership
Rod, rare (requires attunement)
“Everybody calm down. Please proceed to a safe area while my adventuring party fights this horde of zombies. Barricade the doors, don’t panic, and look after each other.”
If your cleric wants to reduce death and save lives, the rod of rulership will allow them to organize innocent citizens, convince guards to protect allies, or instruct enemy minions to promptly find someplace else to be. Once per day, you can activate the rod to charm each creature of your choice within 120 feet of you unless they succeed on a DC 15 Charisma saving throw.
You already have access to healing magic and buffs from the cleric spell list, but there are many other ways to help people. This magic item can help fill a gap in the cleric’s normal skill set.
9. Scarab of Protection
Wondrous item, legendary (requires attunement)
If you fail a saving throw against a necromancy spell or harmful effect originating from an undead creature, you can use your reaction to expend 1 of the scarab’s charges and turn your failed save into a successful one. This protection would extend to a lich’s Paralyzing Touch, a bodak’s Death Gaze, a banshee’s Wail, or any other of the particularly nasty abilities undead can use to debilitate you.
Spend wisely, however. When its last charge is expended, the scarab crumbles into powder and is destroyed.
10. Staff of Healing
Staff, rare (requires attunement by a bard, cleric, or druid)
Alternately, if you prefer to sling offensive spells like guiding bolt or inflict wounds but feel compelled to keep some healing abilities on hand, lean on the staff of healing and use your spell slots on what you find most fun.
Building a Cleric
Grab a mace, douse it in some holy water, and say a prayer—it’s time to turn undead. Head on over to D&D Beyond’s character builder, open up the Player’s Handbook section on Gods of the Multiverse, and get started!
Damen Cook (@damen_joseph) is a lifelong fantasy reader, writer, and gamer. If he woke up tomorrow in Faerun, he would bolt through the nearest fey crossing and drink from every stream and eat fruit from every tree in the Feywild until he found that sweet, sweet wild magic.
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