Game

Back 4 Blood’s Versus mode is missing the magic of Left 4 Dead

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I’ve been conflicted about Back 4 Blood since playing the public alpha back in December 2020. Every time I play it, I find little glimpses of what looks like the Left 4 Dead 3 that I’ve wanted for the last 11 years—a satisfying axe swing that cleaves three zombies at once, a clutch headshot that opens a gap in a horde, a narrow escape into a safe room as a teammate slams the door behind me. Those moments still rule.

Not long after these zombie touchstones, though, I’m reminded of just how different Back 4 Blood is than its predecessor. Back 4 Blood rejects L4D’s smooth running and gunning for Call of Duty’s stopping and popping. Details that are meant to add mechanical depth like aim-down-sights, limited sprinting, and an in-game economy overcomplicate the casual magic of Turtle Rock’s previous games. 

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