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Aliens: Fireteam Elite review | PC Gamer

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Need to know

What is it? A co-operative swarm shooter set in the Aliens universe

Expect to pay: £35

Developer: Cold Iron Studios

Publisher: Focus Home Interactive

Release: August 24

Reviewed on: Ryzen 7 5800H, Nvidia GeForce 3070 (mobile), 16GB RAM

Multiplayer? Yes, 3-player co-operative

Link: Official site

It’s tempting to hold up 2014’s Alien: Isolation as the standard against which all Aliens games should be measured—smart, distilled horror where the cold, sterile order of a space station gets torn apart by body horror and unknowable primal threats lurking in the walls. The reality is that in the intervening 40-plus years since the original movie, the series has been equally shaped by gung-ho action and a fair bit of shlock, and just as you can far more easily enjoy subsequent Alien movies without holding them up to the original, you can enjoy Alien games without comparing them to the masterful Isolation.

So with the right mindset, Aliens: Fireteam Elite is dumb explosive fun—a swarm-based action game that’s derivative of both Left 4 Dead and Gears of War, but with a few nice little touches of its own. It has that competent mid-budget feel that’s slowly becoming identifiable as publisher Focus Home’s house style, which is actually kind of refreshing in a videogame series that’s been so profligate in the past. It has sparse story and cheesy dialogue and NPCs who talk without opening their mouths (but not in that ethereal way that can be explained away as ‘artsy’). 

Crucially, it’s also very co-op dependent, and whether you have a good time or not will be dictated by whether you play alongside real people or the grey, voiceless bots that stand in for them. It makes all the difference.

(Image credit: Focus Home Interactive)

Set across four chapters of three missions each, the Fireteam campaign is a slideshow of distinctly ‘Alien’ environments—steamy metal corridors with emergency lighting, bases buried beneath slimy alien hive matter, and temples belonging to ancient cosmic civilisations. There’s the occasional pretty vista, but your trip through these spaces is mostly flat and non-interactive, which doesn’t make for the most exciting level design even if it is in keeping with the claustrophobic feel of the movies. You pull a few switches, grab some bits of heavily corporate lore, but mostly you blast away hundreds of aliens that come streaming out of every environmental orifice. 

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