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Dire Wolf 5e – D&D 5th Edition Monster Guide

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Attributes

Dire Wolf

Large beast, unaligned

  • Armor Class 14 (Natural Armor)
  • Hit Points 37 (5d10+10)
  • Speed 50 ft.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
  • Skills Perception +3, Stealth +4
  • Senses passive Perception 13
  • Challenge 1 (200 XP)

Traits Description

  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on an Attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t Incapacitated.

Dire Wolf Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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