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Attributes
Dire Wolf
Large beast, unaligned
- Armor Class 14 (Natural Armor)
- Hit Points 37 (5d10+10)
- Speed 50 ft.
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
- Skills Perception +3, Stealth +4
- Senses passive Perception 13
- Challenge 1 (200 XP)
Traits Description
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on an Attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t Incapacitated.
Dire Wolf Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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