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– Increased untechable time of the final hit.
– Increased clash level.
– Slowed down the grounded version’s start-up.
– Reduced recovery for the grounded version.
– Increased untechable time on hit during camera effect.
– A differently angled crouching unique attack can now be performed in Z Combos.
– Increased the attack’s damage.
– Increased untechable time.
– Reduced the mid-air version’s damage.
– Increased damage scaling for the mid-air version.
– The mid-air version’s final hit now moves Cell forward.
– The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air.
– Increased distance moved during the grounded version of the attack.
– Increased recovery when following up from the grounded version.
– Adjusted distance moved when following up from the mid-air version.
– Adjusted distance moved before the attack when the opponent is in hitstun.
– Reduced knockback on block.
– Increased the opponent’s hitstop on hit.
– Adjusted distance moved on hit.
– Increased untechable time.
– Super Dash can now be performed during the later half of the motion.
– Increased distance moved during the attack.
– Sped up the mid-air version’s start-up when the opponent is in hitstun.
– Adjusted distance moved during the mid-air version of the attack.
– Like other Special Moves, it can now be performed from normal attacks.
– Reduced recovery.
– Sped up the attack’s start-up.
– Increased untechable time after Potential Unleashed.
– Adjusted distance moved during the attack after Potential Unleashed.
– Reduced recovery after Potential Unleashed.
– Knockback can now be changed on block with a back input.
– Knockback can now be changed on block with a back input.
– Adjusted distance moved during the mid-air version of the attack.
– Added invincibility to jumping attacks.
– Increased hitstop when the attack hits.
-Increased untechable time of the final hit.
– Increased untechable time when there is no camera effect.
– Super Dash can now be performed during the later half of the mid-air version.
– Increased distance the projectile travels.
– Adjusted blowback on hit.
– Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.
– Start-up is now faster when the opponent is on the ground and in hitstun.
– Increased untechable time.
– Increased the time before the wall bounce.
– Increased clash level.
– Adjusted wall bounce when the projectile lands when moving directly to the side.
– Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
– Knockback can now be changed on block with a back input.
– Increased damage scaling.
– Increased damage scaling.
– Will no longer grab the opponent while they’re in hitstun.
– Delayed start of invincibility.
– Ki gauge increase scaling now applied to the move.
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