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Tabletop games come in all shapes and sizes. Most games, however, are much bigger than a deck of cards. Many gamers like to have thematic and engaging experiences that are usually made possible by games that include big boards, lots of components, and sizable rulebooks.
Some game designers believe that less is more, and they find a way to deliver interesting games in small boxes. Tiny games can be made up of just a few cards, tiles, or pieces. These games often offer the players difficult decisions where, due to the nature of the game, each choice has a large impact.
10 Tenzi Is A Crazy Time With Dice
Most players know the game Yahtzee very well. On a player’s turn, they roll and re-roll 5 dice up to 3 times and then mark the result on their player sheet, attempting to earn the most points possible. In Tenzi, players roll 10 dice each at the same time, re-rolling as many times as they want, attempting to get all dice to be the same and shout “Tenzi!” before any other player. The company also released a pack of cards called 77 Ways To Play Tenzi for players that want to add variety to the game.
9 Age Of War Is A Battle In Feudal Japan
Age Of War is a simple dice game for 2-6 players. The game was originally released in 2006 as Risk: Express but the rules and cards were tweaked slightly to better balance the game for its 2014 version. In Age of War, players attempt to conquer territories and collect sets of cards.
During each turn of Age Of War, a player chooses which territory card they want to conquer. Then they roll all of the dice; if they can’t complete a portion of the card, they must remove 1 die and try again. Players can also attempt to conquer territories controlled by opponents.
8 Love Letter Is A Shakespeare Romance In Minutes
Love Letter is one of the most popular micro-games in the hobby and is almost single-handedly responsible for the micro-game genre itself. Love Letter continues to be a best-seller with its many different versions, spinoffs, and themed editions. In the game, players have a single secret card that represents the character that is currently carrying their love letter to the princess. As the game goes on, players can see what cards have been played and since the game only has 16 cards, it gets difficult to maintain the secrecy of the secret card.
7 The Mind Turns Silence Into Communication
The Mind blew gamers away when it was released. This small card game didn’t seem to offer anything new on its surface. The Mind comes with 100 cards numbered 1-100, which is something that gamers have seen before. In each round, 2-4 players must work together to play their cards in numerical order. This would be an easy task — except The Mind does not allow players to communicate in any way whatsoever. This leads to tense moments as players try to figure out if their cards should be played before their teammates.
6 Welcome To The Dungeon Is Fantasy Bluffing
Bluffing is a genre that many gamers enjoy. The concept has been around for a long time, stemming from classics like poker. Welcome To The Dungeon takes bluffing, scales it down, and sets it in a wonderful fantasy world. In each game, players put an adventurer on the table with all of their equipment. On a player’s turn, they draw a monster card and can either add it to the dungeon or discard it and discard a piece of equipment. Eventually, players pass, leaving 1 player to act as the adventurer and face the dungeon with whatever gear they have left.
5 Iota Is The Big Game In The Teeny-Weeny Tin
Iota is physically smaller than most games — it’s the size of 2 Tic-Tac boxes. However, the game it holds inside takes up a large amount of table space and a large amount of clever planning. Players have 4 cards in their hand and these cards depict a shape, color, and number.
During each turn of Iota, a player places down a card, connecting it to 1 or more other cards on the table. There is a bit of a learning curve to how the cards must be played, but once players understand, the game becomes a very fun, brain-burning experience.
4 Cheating Moth Makes Cheating A Rule
There are many card games similar to Cheating Moth. In the game, players attempt to get rid of their cards by playing them to the center of the table. Some cards make players slap the card, draw additional cards, and more. During all of this, however, players are allowed to get rid of cards in any way they want — by cheating. Players can drop cards on the ground, put them in their pockets, or do anything else they can think of. Each round, one player is the guard bug and if they catch a player cheating, that player gets a penalty.
3 Sushi Go! Is A Game With Adorable Sushi
Sushi Go! is a drafting game where each player is dealt a hand of cards. They then choose a card and pass the rest to the next player. The game has very simple rules regarding how many points each card or set of cards is worth. This can create tense moments when players need a card that they aren’t sure is coming or they know if they don’t take a card, it will be very good for the next player. Many drafting games of this kind are more complicated and larger, making Sushi Go! an excellent choice for newcomers.
2 Timeline Teaches History In A Fun Way
Timeline is a simple game where players are dealt 4 cards depicting something that happened in history — like the first man landing on the moon, Avatar releasing in theaters, or the invention of the pencil.
A single card is placed on the table that will have an event and the year in which it occurred. On a player’s turn, they choose one of their cards and add it to the timeline either before or after the card on the table. The game gets more difficult as more cards are added to the timeline.
1 Coup Is Lightning-Fast Lying
Many games allow players to lie to each other as it creates an exciting experience that many gamers enjoy. Coup makes this concept extremely simple and fast-paced. In each game, players are given 2 cards that depict what roles they have and what abilities they can perform. However, a player can declare that they have any role and any one of the other players can choose to accuse them of lying. If a player is correctly accused of lying, they lose a card. If the player was not lying, the accusing player loses a card. The game ends when all but 1 player has lost both of their cards.
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