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I don’t want Knights of the Old Republic 3, I want Star Wars: The Old Republic 2

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I can’t believe I’ve been playing Star Wars: The Old Republic for a decade. I would have scoffed at the idea at launch, when it felt like a decent BioWare RPG strapped to a crap MMO—more awkward than Luke snogging Leia. It’s had a real glow-up since then, however, and there are exciting things on the horizon: a complete separation between class stories and advanced classes, allowing you to, say, play through the Bounty Hunter storyline as an Agent. Another excuse to roll yet another alt. 

The change is a welcome one, and I can’t wait to roll a secret Sith trying to corrupt the Jedi Order from the inside, but my anticipation for SWTOR updates has been waning. After so long I’m ready for something more substantial. It’s evolved a great deal, but now it feels like the big improvements it needs, the real growth, can only come from something more significant than a new expansion.

I was on a SWTOR break when the expansion was announced, but I’ve dutifully returned in preparation. I’ve been kept pretty busy. There’s a seasonal structure now, with daily and weekly challenges that let you work your way through the pass and unlock a bunch of rewards. It’s very grindy, the challenges are things I’ve done a million times before, and the rewards aren’t very good, so it’s a perfect example of the awful system. 

(Image credit: EA)

Playing through this season, I’ve been reminded of what SWTOR used to be and sometimes still is: this awkward marriage of story-driven RPG and unimaginative MMO. It’s possible to ignore it completely and just engage with the good bits, of course, and there’s plenty of good stuff to mine, but it’s also got me wondering what it would have looked like if BioWare had been confident enough to run with its dream of a true story-driven MMO. Or what it could look like if it was able to make another attempt. A sequel. 

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