Game

Accessibility means more than just an easy mode

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Accessibility Week

A gamer sitting in front of their PC and an Xbox Adaptive Controller

(Image credit: Future)

This feature is part of PC Gamer’s Accessibility Week, running from August 16, where we’re exploring accessible games, hardware, mods and more. 

Difficulty is a topic that’s been hashed out time and time again. The discussion first arose from the sticky-floored corners of arcades, but it’s still very much a subject that sits at the core of our hobby. When talking about difficulty, naturally accessibility is going to come into the conversation, but adding an easy mode is not the golden ticket to solving a game’s inclusivity issues. 

The discussion around accessibility has never been solely about the inclusion of easy modes. It’s vitally important to have conversations about how difficulty settings contribute to accessibility, but the conversation shouldn’t stop there. They’re certainly related, but advocates for accessibility have always said that games should go beyond just slapping on a ‘God mode’ setting, although including one certainly helps.

Out of all the possible options developers can include in their games, difficulty modes seem to ruffle feathers the most. When disabled gamers and accessibility advocates talk about ways a particular game can be more inclusive, there’s always a battle cry from certain communities. Their arguments tend to be specifically about difficulty settings, including how different modes might affect the player’s experience, remove the challenge, and take away from a game’s artistic vision and identity.

(Image credit: From Software)

But the conversation surrounding accessibility has never been about taking anything away from a game—it means adding options. The focus should be on equal opportunity and fairness, and that’s what a lot of players and ardent defenders of difficult games misunderstand. 

Easy is subjective. What is easy for me, might not be easy for someone else. But with difficulty options, we can both enjoy an experience together

Steven Spohn, AbleGamers



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