Game

Axiom Verge 2 review | PC Gamer

[ad_1]

Need to know

What is it? An open-ended platformer set in an intricate alien environment.
Expect to pay $20
Developer Thomas Happ Games LLC
Publisher Thomas Happ Games LLC
Reviewed on Intel Core i7-10750H, 16GB RAM, GeForce RTX 2060
Multiplayer? None
Link Official site

I can remember the last time I felt excited for a Metroidvania. It was Axiom Verge, a game inspired more by the original Metroid than the other half of the equation, Symphony of the Night. Like Metroid, Axiom was set in a dark, mysterious world that felt particularly open to investigation, in part thanks to a device called the Axiom Disruptor. This was a gun that let you ‘hack’ parts of the game world, turning foes into friends or clearing glitched-out obstacles. Never mind that it was really another disguised key in a genre crammed with overt and covert locks, it gave the illusion of letting the player mess rebelliously with the game code.

I mention the Disruptor—such an iconic element of the original game—because it’s absent from this daring sequel, replaced by a similar hacking tool that’s perhaps more versatile, but less exciting to use. It’s emblematic of a game that has changed almost every aspect of its predecessor, while still somehow retaining its soul.

Once again, you play as a human transported to an alien world: a land full of killer drones, where two civilizations once fought a devastating war. It’s a philosophical story that touches on artificial intelligence and a theory of multiple worlds, but told so lightly it can be difficult to follow. The heavier ruminations are delegated to collectable documents, which do fill in many of the gaps.

(Image credit: Thomas Happ Games)

The storytelling is so restrained it doesn’t even tell you who you are, or why you’ve come to Antarctica—or so I thought before I discovered the intro sequence, which only plays if you don’t press anything on the main menu. By the way, you’re Indra Chaudhari, a billionaire CEO who has been summoned to Antarctica—and ultimately the alien world—to locate her daughter.

The melee combat is fine. It’s good enough, if slightly less satisfying than the bullet cacophony of the previous game

[ad_2]

You may also like

Leave a reply

Your email address will not be published. Required fields are marked *

More in:Game