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The Ascent’s latest patch adds ray tracing to Game Pass version, squashes co-op bugs

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We’ve been having a good time with The Ascent around these parts. Andy scored the isometric RPG 84%, citing its breathtaking cyberpunk world and crisp combat. The only notable blemish was a weird lack of technical parity between the Steam and Game Pass versions of the game. Not only has co-op been a chore while using crossplay, but key graphical features like ray tracing and DLSS were completely absent from the Game Pass version at launch.

Developer Neon Giant says some of these issues have now been fixed thanks to a patch deployed this morning to all platforms. Here’s the full list of performance enhancements only relevant to the PC versions:

  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs

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