Game

10 years on, nothing has matched the devilry of Dark Souls PvP

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I am a dickhead. Yes! Wallow in my lack of caring for I am a bad man, virtually speaking, and for a decade now I have been killing you all in Dark Souls and its sequels in cheap, funny, and sometimes quite nasty ways. I am the master of the troll invasion.

Trolling usually has negative associations, but I’m talking about the good kind of trolling: a pure-spirited teasing of another player, an almost prankster-like approach to the cutthroat world of online PvP. I’m not some ganker that sits around in the Forest looking to beat down invaders with my mates. I’m… well, I guess I’m a bit of a clown, actually.

There are several things that make Dark Souls a unique PvP playground, one that a decade later is an influence on countless other online modes. The first is that it’s asymmetrical: the host has certain advantages, and so does the invader. There are dozens of possible weapons, spells, miracles and pyromancies that can come into play, as well as the environment itself. Hosts can gang up on invaders; invaders can hide from and harass hosts. This is not a duel, it’s not a boxing match. It’s a fight.

BUTTMASTER invades in Dark Souls.

(Image credit: Fromsoftware)

I didn’t begin my Dark Souls PvP journey as an amoral trickster. Like everyone else, my first weeks and months were spent devouring Lordran’s combination of epic scope and intricate interior design, collecting and familiarising myself with a vast range of weapons and tools, and dying over and over again. Every time I was invaded I’d end up twiddling on the end of XXXN00bkilla97XXX’s spear, and a total lack of cracked red eye orbs (the initial invasion item) meant I didn’t get into invading properly myself until I’d beaten the game several times.

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