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While many Nintendo games have a glitch/bug or two that are nothing more than a bit of fun, others have glitches that make them much quicker plays or even break them entirely. The most useful of these are utilized by speedrunners in their “Any%” runs, where they aim to finish the game as fast as possible with any in-game tools they have at their disposal.
With more popular franchises like the Super Mario and The Legend of Zelda series of games, runners have been able to find things within the game mechanics that turn video game classics into complete cake-walks. Even now, the boundaries of Nintendo‘s best are still being pushed to their absolute limits.
10 Super Mario World – SNES: Credits Warp
Want to beat Super Mario World before the end of the first level? Then this exploit that warps the player to the very end of the game may be something to look into. By performing a very exact sequence of tasks, speedrunners are able to manipulate the memory that the SNES has access to. Having Yoshi eat an enemy at the moment when they turn into a coin while Mario collects it will confuse the system, and it will load the memory that it has stored at the moment. If the runner has done everything right, the game will load the credits. With this glitch in tow, Any% speedrunners have lowered the time of the run to under a single minute.
9 Punch Out – NES: Instant Knockdowns/Knockouts
Well known to any seasoned Punch Out veteran, the Instant Knockdowns are a key game exploit in finishing speedruns at an optimal pace. As the name would imply, these allow the player to either immediately knock their opponent to the ground, which gives Little Mac one of three to win the fight, or grant a quick victory. Punching Glass Joe in the stomach after his “Viva la France!” or Von Kaiser after he peeks around his hands are staples of the franchise that keep players coming back to the speedrun community.
8 The Legend Of Zelda: Ocarina of Time – N64: Wrong Warp
While many glitches are simple cutscene triggers gone wrong, the Ocarina of Time Wrong Warp is incredibly difficult to pull off. Through a series of inputs and use of the Ocarina, speedrunners are able to maintain control of Link after stepping into a blue warp panel.
By changing location on a specific frame, Link can be warped to the very last battle of the game. Thankfully, by using a Deku Stick, it’s possible to bypass the need for the Master Sword, making this by far the quickest way to beat the N64 classic.
7 Super Metroid – SNES: Arm Pumping
By continuously spamming the shoulder buttons in the SNES classic Super Metroid, players can perform what is called “Arm Pumping.” While aiming, shifting Samus’ angle also moves her forward one pixel, which can make a speedrun much faster in the long run. In the PAL version of the game, it’s actually possible to skip a boss, Torizo, by exiting the room before it activates upon taking the Bombs. While it doesn’t skip a large portion of the game, this exploit allowed for speedruns of the game to become faster than ever before.
6 Harry Potter And The Sorcerer’s Stone – GBA: Pushing Barrels
A bit of an obscure title with an interesting glitch, EA’s first Harry Potter game is over before it even begins. By completing Professor Quirrell’s lesson, the player is allowed into a training room. By using the spell Flipendo, they can push barrels around to complete the level. By using the very first barrel to clip around a corner, then pushing it back to the beginning, and clipping through the wall before finally triggering the entrance door, the game incorrectly loads the final cutscene. With this trick, the game can be beaten in just under two minutes.
5 The Legend of Zelda: Twilight Princess – Gamecube: Back In Time
While only performable in the Gamecube and HD remake of The Legend of Zelda: Twilight Princess, back in time is a pretty fun glitch.
By performing a series of zone-outs (where the player essentially tosses themselves off of a cliff) while clipping through some barriers, the game can be started over with access to all of the player’s items that they had in their previous file. This includes the shield, the Master Sword, and many others.
4 Pokemon Red/Blue – Gameboy: Hall of Fame Warp
Due to the somewhat patchwork programming of the original Pokémon games, the developers accidentally allowed players to access and manipulate the game’s data. By resetting one’s game at a specific point during a save before the player gets any Pokémon, it’s possible to gain access to the Pokémon menu early. With no Pokémon to show, the game still allows the speedrunner to select one, and after doing some offscreen shenanigans combined with some shifting of crazy glitched items in the bag, the player can step out of their home and into the Hall of Fame.
3 Super Mario 64 – N64: Backwards Long-Jump
One of the best games on the Nintendo 64, Super Mario 64 revolutionized 3d platforming. Tight controls gave players access to an unprecedented level of immersion, but it also came with a bevy of crazy glitches and exploits. Since the developers forgot to put a cap on Mario’s backwards movement speed, in certain areas, Mario can build up insane velocity. This backwards zoom can be used to skip the “Endless Staircase” and complete the game early by causing Mario to outspeed the spawning stairs.
2 The Legend of Zelda: The Wind Waker – Gamecube: Super Swim
By performing a glitch called Storage as well as Camera Lock while swimming, Link can perform what has been dubbed the “Super Swim.” Holding up while in this mildly glitched state gets Link swimming in circles at an increasing speed, but by angling the analog stick precisely this movement will change to a back-and-forth motion.
After letting the momentum increase for a little, releasing the analog stick will send the player zooming at impossible speeds, allowing for quick traversal of the game’s many islands.
1 Mario Kart 64 – N64: Lap Skips
There are a variety of ways that laps can be skipped in Mario Kart 64. In Wario Stadium, some of the walls can be jumped over, in Toad’s Turnpike, collision detection can be abused to drive through walls, and Lakitu in general can confuse the game into thinking laps are finished. Completing fan-favorite tracks can be as easy as smashing a kart into a wall and popping through the finish line in record time. To this day, improvements in lap times are still being found.
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